texture application

texture application

Re: texture application Posted by Major Mike on Sat Nov 20th 2004 at 11:59pm
Major Mike
44 posts
Posted 2004-11-20 11:59pm
44 posts 54 snarkmarks Registered: Aug 9th 2004
is there anyway to get the texture application to start with .25 instead of 1.00 for the texture size?
Re: texture application Posted by Orpheus on Sun Nov 21st 2004 at 12:02am
Orpheus
13860 posts
Posted 2004-11-21 12:02am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Major Mike</DIV>
<DIV class=quotetext>is there anyway to get the texture application to start with .25 instead of 1.00 for the texture size?</DIV></DIV>

none that i am aware of..

i assume the HL2 textures are not 1:1?? HL1 textures were preset to use for real applications mostly.. walls were wall height, floors were.. floors don't count, but you know what i mean.
so no i don't think so.
Re: texture application Posted by Major Mike on Sun Nov 21st 2004 at 12:05am
Major Mike
44 posts
Posted 2004-11-21 12:05am
44 posts 54 snarkmarks Registered: Aug 9th 2004
alright im just kind of confused how the texture part of hammer is all the textures are 512 by 512 but i dont think the scale of maps are that big
Re: texture application Posted by Nanodeath on Sun Nov 21st 2004 at 7:50am
Nanodeath
356 posts
Posted 2004-11-21 7:50am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
This is actually in the main tutorial on the VERC Collective website somewhere, but in Hammer go Tools -> Options... -> Game Configurations tab -> Default Texture Scale, and set it there.
Re: texture application Posted by Orpheus on Sun Nov 21st 2004 at 10:50am
Orpheus
13860 posts
Posted 2004-11-21 10:50am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Major Mike</DIV>
<DIV class=quotetext>alright im just kind of confused how the texture part of hammer is all the textures are 512 by 512 but i dont think the scale of maps are that big</DIV></DIV>

maybe we all are in for a treat, we have never had the luxury of using so many large textures..
and it is nice to know you can preset the size :biggrin: