file

file

Re: file Posted by itisjp on Sat Dec 4th 2004 at 3:17am
itisjp
18 posts
Posted 2004-12-04 3:17am
itisjp
member
18 posts 2 snarkmarks Registered: Dec 3rd 2004 Occupation: Programmer Location: USA
OK... Some weird things going on here. I have compiled and run a map and everything went fine. Now s**t has hit the fan, I tride to make a new map and I get a Steam error stating that it can not find the specified file. I set up the game configuration from here

http://www.valve-erc.com/srcsdk/Hammer/html/Manually_Config_Hammer.html

Then I set up the expert compile from here:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=126

It hangs on the Copy file command.

Comand:

Copy File

Parameters

$path\$file.bsp $bspdir\$file.bsp

This is a Screen shot of the Game Configuration

<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

<?xml:namespace prefix = v ns = "urn:schemas-microsoft-com:vml" /><v:shapetype id=_x0000_t75 stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600"><v:stroke joinstyle="miter"></v:stroke><v:formulas><v:f eqn="if lineDrawn pixelLineWidth 0"></v:f><v:f eqn="sum @0 1 0"></v:f><v:f eqn="sum 0 0 @1"></v:f><v:f eqn="prod @2 1 2"></v:f><v:f eqn="prod @3 21600 pixelWidth"></v:f><v:f eqn="prod @3 21600 pixelHeight"></v:f><v:f eqn="sum @0 0 1"></v:f><v:f eqn="prod @6 1 2"></v:f><v:f eqn="prod @7 21600 pixelWidth"></v:f><v:f eqn="sum @8 21600 0"></v:f><v:f eqn="prod @7 21600 pixelHeight"></v:f><v:f eqn="sum @10 21600 0"></v:f></v:formulas><v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f"></v:path><o:lock aspectratio="t" v:ext="edit"></o:lock><v:shapetype><v:shape id=_x0000_i1025 style="WIDTH: 309.75pt; HEIGHT: 400.5pt" type="#_x0000_t75" o:ole=""><v:imagedata o:title="" src="file://C:/DOCUME~1/Owner/LOCALS~1/Temp/msoclip1/01/clip_image001.png"></v:imagedata></v:shape>

Here is the Run Map command I have

Command Parameters
_____________ ____________

$bsp_exe $path\$file

$vis_exe $path\$file

$light_exe $path\$file

Copy File $path\$file.bsp $bspdir\$file.bsp

$game_exe -applaunch 320 -developer 1 -console 1 -map $file

I was able to run one map that I created before I used the current configuration, but since I created the new configuration I can not compile a new map and I get the following error:

** Executing...
** Command: "C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\steam\steamapps\itisjp\sourcesdk\hl2mp_sample_content\maps\test3"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\steam\steamapps\itisjp\sourcesdk\hl2mp_sample_content\materials
Loading c:\program files\steam\steamapps\itisjp\sourcesdk\hl2mp_sample_content\maps\test3.vmf
Brush 8: origin brushes not allowed in world

** Executing...
** Command: C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vvis.exe
** Parameters: c:\PROGRA~1\steam\STEAMA~1\itisjp\SOURCE~1\HL2MP_~1\maps\test3

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:\progra~1\steam\steama~1\itisjp\source~1\hl2mp_~1\maps\test3.bsp
Error opening c:\progra~1\steam\steama~1\itisjp\source~1\hl2mp_~1\maps\test3.bsp

** Executing...
** Command: C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vrad.exe
** Parameters: c:\PROGRA~1\steam\STEAMA~1\itisjp\SOURCE~1\HL2MP_~1\maps\test3

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\progra~1\steam\steama~1\itisjp\source~1\hl2mp_~1\maps\test3.bsp
Error opening c:\progra~1\steam\steama~1\itisjp\source~1\hl2mp_~1\maps\test3.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\itisjp\sourcesdk\hl2mp_sample_content\maps\test3.bsp" "C:\Program Files\Steam\SteamApps\itisjp\half-life 2 deathmatch\hl2mp\maps\test3.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Re: file Posted by Tracer Bullet on Sat Dec 4th 2004 at 3:26am
Tracer Bullet
2271 posts
Posted 2004-12-04 3:26am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\steam\steamapps\itisjp\sourcesdk\hl2mp_sample_content\materials
Loading c:\program files\steam\steamapps\itisjp\sourcesdk\hl2mp_sample_content\maps\test3.vmf
Brush 8: origin brushes not allowed in world

** Executing...

[/quote]
You have a world brush textured with tools/origin. either delete the brush, retexture it, or include it in an entity as it is probably supposed to be.
Re: file Posted by itisjp on Sat Dec 4th 2004 at 3:49am
itisjp
18 posts
Posted 2004-12-04 3:49am
itisjp
member
18 posts 2 snarkmarks Registered: Dec 3rd 2004 Occupation: Programmer Location: USA
I am still dumb as a rock .... (from my first post). I deleted the rotating door with the Orgin brush and the map compiled. I tried this tutorial for a rotating door

http://www.snarkpit.com/editing.php?page=tutorials&id=109

and I failed at getting it to work. I created a func_door_rotating with a distance of 90. Then I created a solid with a tools/toolsorigin texture and placed it inside the func_door_rotating entity. Where did I go wrong? The tutorial talked about binding the two together but I did not grasp that part. Is their some step I missed to bind the origin solid and the func_door_rotating?
Re: file Posted by itisjp on Sat Dec 4th 2004 at 4:15am
itisjp
18 posts
Posted 2004-12-04 4:15am
itisjp
member
18 posts 2 snarkmarks Registered: Dec 3rd 2004 Occupation: Programmer Location: USA
OK .... I finally figured it out. You have to select the door and the origin solid then change both of them to the func_door_rotating entity. Ahhh... understanding is so much better.

Still dumb as a Rock,

Jp
Re: file Posted by Nanodeath on Sat Dec 4th 2004 at 5:32am
Nanodeath
356 posts
Posted 2004-12-04 5:32am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
You can do that...but actually since you can specify the origin in the new Hammer (the small white circle in the middle) I believe the origin texture is obsolete and only included for backwards compatibility...