Zombie Panic

Zombie Panic

Re: Zombie Panic Posted by Cassius on Sat Dec 4th 2004 at 9:25pm
Cassius
1989 posts
Posted 2004-12-04 9:25pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
I know I saw BallBlue on... who else plays this one? Maybe we can arrange a game so I can eat your brains.

I play as Salad Brain, Salad Brian, or, as you may have guessed, Cassius.
Re: Zombie Panic Posted by OtZman on Sat Dec 4th 2004 at 9:32pm
OtZman
1890 posts
Posted 2004-12-04 9:32pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Never heard of this mod.. url (im a lazy one :razz: )?
Re: Zombie Panic Posted by 7dk2h4md720ih on Sat Dec 4th 2004 at 9:34pm
7dk2h4md720ih
1976 posts
Posted 2004-12-04 9:34pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
It's the first hit on google. :rolleyes:
Re: Zombie Panic Posted by OtZman on Sat Dec 4th 2004 at 9:36pm
OtZman
1890 posts
Posted 2004-12-04 9:36pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
cool, google is eleet
Re: Zombie Panic Posted by KungFuDiscoMonkey on Sat Dec 4th 2004 at 10:00pm
Posted 2004-12-04 10:00pm
14 posts 21 snarkmarks Registered: Nov 7th 2004 Occupation: Student Location: USA
http://www.zombiepanic.org

To sum up the game, think of ZP like tag. Everyone starts off as a survivor and one person is a zombie. When a survivor dies, they become a zombie. Now zombies run at 80% the speed of survivors but the more weapons a survivor carries, the slower they run. So do you hoard up on ammo and try to take them all on, or do you pass it out so that everyone has some ammo. Just remember, each surivor that goes down, is going to come back and want to eat your brains.
Re: Zombie Panic Posted by Cassius on Sat Dec 4th 2004 at 10:04pm
Cassius
1989 posts
Posted 2004-12-04 10:04pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Disco, aren't you the creator?
Re: Zombie Panic Posted by 7dk2h4md720ih on Sat Dec 4th 2004 at 10:06pm
7dk2h4md720ih
1976 posts
Posted 2004-12-04 10:06pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
That actually sounds awesome. I'll wait until the source version is released, as I don't have my old HL1 cd-key.

Says he's the map leader on the site Cass.
Re: Zombie Panic Posted by OtZman on Sat Dec 4th 2004 at 10:07pm
OtZman
1890 posts
Posted 2004-12-04 10:07pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
http://www.zombiepanic.org

To
sum up the game, think of ZP like tag. Everyone starts off as a
survivor and one person is a zombie. When a survivor dies, they become
a zombie. Now zombies run at 80% the speed of survivors but the more
weapons a survivor carries, the slower they run. So do you hoard up on
ammo and try to take them all on, or do you pass it out so that
everyone has some ammo. Just remember, each surivor that goes down, is
going to come back and want to eat your brains.
Wow, that sounds awesome, I will this one a try sometimes for sure
Re: Zombie Panic Posted by Crono on Sat Dec 4th 2004 at 10:12pm
Crono
6628 posts
Posted 2004-12-04 10:12pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I downloaded this a long ass time ago, yet I've never found any servers and I can't even check out the game because if I create a server I have to wait for other people.
Re: Zombie Panic Posted by Orpheus on Sat Dec 4th 2004 at 10:13pm
Orpheus
13860 posts
Posted 2004-12-04 10:13pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting TwoKnives</DIV>
<DIV class=quotetext>, as I don't have my old HL1 cd-key.

</DIV></DIV>
no, you have mine :biggrin:
Re: Zombie Panic Posted by 7dk2h4md720ih on Sat Dec 4th 2004 at 10:18pm
7dk2h4md720ih
1976 posts
Posted 2004-12-04 10:18pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I had two of my own too, but I deleted my old steam account and my original cd-key is locked. :rolleyes:

I think I've used two of yours in the past. Thanks! :smile:
Re: Zombie Panic Posted by Junkyard God on Sat Dec 4th 2004 at 10:18pm
Junkyard God
654 posts
Posted 2004-12-04 10:18pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
TwoKnives said:
, as I don't have my old HL1 cd-key.
no, you have mine :biggrin:
hahaha,

Oh damn, i must have missed that mod, dling when i get win xp :smile:
Re: Zombie Panic Posted by G.Ballblue on Sat Dec 4th 2004 at 10:23pm
G.Ballblue
1511 posts
Posted 2004-12-04 10:23pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars

D

It'd be great fun if we all played -- I still gotta mind that ladder in clubzombo :\

And where did you come up with "website with lots of cybering? :]
Re: Zombie Panic Posted by Orpheus on Sat Dec 4th 2004 at 10:23pm
Orpheus
13860 posts
Posted 2004-12-04 10:23pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting TwoKnives</DIV>
<DIV class=quotetext>I think I've used two of yours in the past. Thanks! :smile:
</DIV></DIV>
you are welcome, i had/have 3 legit keys, all mine.. bought and paid for :smile:
Re: Zombie Panic Posted by Leperous on Sat Dec 4th 2004 at 10:33pm
Leperous
3382 posts
Posted 2004-12-04 10:33pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Yeah I've played it briefly, good game but definitely needs better maps! Love being a zombie to start with :smile:
Re: Zombie Panic Posted by G.Ballblue on Sat Dec 4th 2004 at 10:42pm
G.Ballblue
1511 posts
Posted 2004-12-04 10:42pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
<DIV class=quote>
<DIV class=quotetitle>? quoting Leperous</DIV>
<DIV class=quotetext>Yeah I've played it briefly, good game but definitely needs better maps! Love being a zombie to start with :smile: </DIV></DIV>
Decent net code would probably help as well :razz: ! Blegh, lag!
Re: Zombie Panic Posted by KungFuDiscoMonkey on Sat Dec 4th 2004 at 10:43pm
Posted 2004-12-04 10:43pm
14 posts 21 snarkmarks Registered: Nov 7th 2004 Occupation: Student Location: USA
Leperous said:
Yeah I've played it briefly, good game but definitely needs better maps! Love being a zombie to start with :smile:
Feel free to make us some :smile: We're currently working on the move to Source.

No, I'm not the creator but I'm the lead mapper so I'm in charge of reviewing the maps that get submitted. Unfortuantly several of them got in before I was offered the job so I appologize for the low quality of several of the maps.
Re: Zombie Panic Posted by Cassius on Sat Dec 4th 2004 at 10:47pm
Cassius
1989 posts
Posted 2004-12-04 10:47pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
The maps aren't great, but a few, like Club Zombo, are quite fun - and that's what's important in ZP. No matter how old HL gets, I'll still keep this one in my Steam folder to play at LANs - like Monkey said, it's like tag. Real fun stuff.

Oh, and Monkey, I might have a map to submit for the HL1 version.
Re: Zombie Panic Posted by Kage_Prototype on Sat Dec 4th 2004 at 10:53pm
Kage_Prototype
1248 posts
Posted 2004-12-04 10:53pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Icky maps, horribly inbalanced, and some serious cases of uglyness.
But, for some reason, it still kicks ass. i've been playing since it
was released. :smile:
Re: Zombie Panic Posted by Cassius on Sat Dec 4th 2004 at 10:54pm
Cassius
1989 posts
Posted 2004-12-04 10:54pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
<DIV class=quote>
<DIV class=quotetitle>? quoting Kage_Prototype</DIV>
<DIV class=quotetext>Icky maps, horribly inbalanced, and some serious cases of uglyness. But, for some reason, it still kicks ass. i've been playing since it was released. :smile:
</DIV></DIV>
What name do you play under?
Re: Zombie Panic Posted by KungFuDiscoMonkey on Sat Dec 4th 2004 at 11:02pm
Posted 2004-12-04 11:02pm
14 posts 21 snarkmarks Registered: Nov 7th 2004 Occupation: Student Location: USA
Kage_Prototype said:
Icky maps, horribly inbalanced, and some serious cases of uglyness.
But, for some reason, it still kicks ass. i've been playing since it
was released. :smile:
I'll do my best to make sure that the maps that go into ZP:S dont' suffer from uglyness.
Part of the reason for inballance is that Zombies are supposed to win most of the time so that when survivors win, it's that much more rewarding. And even when survivors are losing, you have to admit it's hillarious to be chasing down the last survivor, or as the survivor, being chased by a whole team of zombies.
Re: Zombie Panic Posted by Cassius on Sat Dec 4th 2004 at 11:12pm
Cassius
1989 posts
Posted 2004-12-04 11:12pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
<DIV class=quote>
<DIV class=quotetitle>? quoting G.Ballblue</DIV>
<DIV class=quotetext>
And where did you come up with "website with lots of cybering? :]

</DIV></DIV>
Personal experience
Re: Zombie Panic Posted by OtZman on Sat Dec 4th 2004 at 11:19pm
OtZman
1890 posts
Posted 2004-12-04 11:19pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
downloading now...

[edit]

installing...

[edit]

done !

time to play... name: OtZman
Re: Zombie Panic Posted by Kage_Prototype on Sat Dec 4th 2004 at 11:34pm
Kage_Prototype
1248 posts
Posted 2004-12-04 11:34pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Kage_Prototype said:
Icky maps, horribly inbalanced, and some serious
cases of uglyness. But, for some reason, it still kicks ass. i've been
playing since it was released. :smile:
What name do you play under?
Kage_Prototype, as usual.
Re: Zombie Panic Posted by OtZman on Sun Dec 5th 2004 at 12:40am
OtZman
1890 posts
Posted 2004-12-05 12:40am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
After playing for a while I felt like throwing up ^_^. Perhaps because
I'm tired and hungry. To be honest this mod is a little lame :razz: . First
you run around trying to find some ammo, after a while you're killed
and then you have to chase and search for the last few remaining
survivors. Perhaps it's just me being a whining noob :biggrin: .

The main menu music was nice though. This mod reminds a little of Vampire Slayer. Kinda alike.
Re: Zombie Panic Posted by Cassius on Sun Dec 5th 2004 at 12:42am
Cassius
1989 posts
Posted 2004-12-05 12:42am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Except VS sucks, and ZP is fun.
Re: Zombie Panic Posted by Leperous on Sun Dec 5th 2004 at 1:06am
Leperous
3382 posts
Posted 2004-12-05 1:06am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Be quite cool if you had the fast and poison zombies in the Source version- the base HL2 models come without headcrab attached, and look really good!
Re: Zombie Panic Posted by Cassius on Sun Dec 5th 2004 at 2:39am
Cassius
1989 posts
Posted 2004-12-05 2:39am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
What Lep said. That would be awesome behind words. Make the normal, slow zombie like a tank that can take lots of shots before death, and the fast moving/poison zombies much weaker but with their respective advantages.
Re: Zombie Panic Posted by KungFuDiscoMonkey on Sun Dec 5th 2004 at 3:07am
Posted 2004-12-05 3:07am
14 posts 21 snarkmarks Registered: Nov 7th 2004 Occupation: Student Location: USA
Feel free to post on the Zombie Panic fourm if you want to post your ideas but be sure to scan through a few of the ideas that have already been posted because people like to post the same idea over and over again.

Using the HL2 Zombies would almost work but they have the mouth in the middle of their stomach so I don't know if that would work :razz: . Might could try using that burned guy though. I'm in charge of the mapping department so I don't keep up with the models as much though I know our modeler is working on some new models. Our coder is looking through the SDK now and we have several maps in the works so hopefully we can get ZP:S out in a reasonable time.
Re: Zombie Panic Posted by Cassius on Sun Dec 5th 2004 at 6:58am
Cassius
1989 posts
Posted 2004-12-05 6:58am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Please note: if you ever see servers playing maps like zp_hugezombiefall, zp_firingrange, zp_theroom, or warcenter, I AM PROBABLY IN THEM playing as Salad Brain. Warcenter is my own (really s**tty five minute production time joke but real fun) map.
Re: Zombie Panic Posted by Crono on Sun Dec 5th 2004 at 9:02am
Crono
6628 posts
Posted 2004-12-05 9:02am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
NPC-Zombies would be ingenious. It would add to the world apocalyptic zombie atmosphere.
Re: Zombie Panic Posted by G.Ballblue on Sun Dec 5th 2004 at 8:04pm
G.Ballblue
1511 posts
Posted 2004-12-05 8:04pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Bah, I just got the new update for the mod. They nerfed the shotgun -- the damage went from 200 to 144, the gun is just about useless at close range now.
Re: Zombie Panic Posted by Cassius on Sun Dec 5th 2004 at 8:13pm
Cassius
1989 posts
Posted 2004-12-05 8:13pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>NPC-Zombies would be ingenious. It would add to the world apocalyptic zombie atmosphere. </DIV></DIV>
Search for the Brain Bread mod - it has exactly this. ZP is still more fun because of the human element.
Re: Zombie Panic Posted by Crono on Sun Dec 5th 2004 at 9:45pm
Crono
6628 posts
Posted 2004-12-05 9:45pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Thanks
Re: Zombie Panic Posted by KungFuDiscoMonkey on Sun Dec 5th 2004 at 9:56pm
Posted 2004-12-05 9:56pm
14 posts 21 snarkmarks Registered: Nov 7th 2004 Occupation: Student Location: USA
I personally don't care for brainbread but of course I'm probably biased :razz:
Re: Zombie Panic Posted by Crono on Mon Dec 6th 2004 at 12:16am
Crono
6628 posts
Posted 2004-12-06 12:16am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Yeah, there are a large amount of problems with it.

It'd be cool if there was an apocalypse option in ZP. I mean, seriously, the entire fear element from zombies (and threat) is from horeds of them.

It'd also be cool to see barracading elements in a source version. Such as, choosing your place of hide out would determine the difficulty of survival. (Unless you're a zombie of course).

In a perfect world, there'd be a zombie game to where even the length of your hair mattered :smile: