<DIV class=quote>
<DIV class=quotetitle>? quoting 
nickster</DIV>
<DIV class=quotetext>I was wondering if it's possible to make make glass that will break, but then respawn itself in about 30 seconds after shattering. I've got glass that breaks, but I haven't been able to figure out a way to get it to respawn itself.
In a multiplayer map I'm sure all the glass would be broken within the first few minutes of play, I think it would be cool to have it respawn cuz everyone enjoys shooting glass that shatters. or is it just me?
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 In HL2: DM, I think it may respawn automatically, but I'm not sure.
I have an idea of a way you could make a respawning glass -- it wouldnt be shattering, but respawning breakable glass nontheless.  (Try this method in CS:S)
First, create your glass.  Make it transparent, etc.  DON'T make it a breakable object though -- set it to a button (should work).  Set the button to activate when it is 
shot -- set the health to something super low, like, well, the lowest.  Set the buttons direction so that it dissapears from veiw -- also set its movement speed to 99999999 so you cannot see it move.  Give the button a "delay before reset" value of 30.
Now, create some gib_shooters right inside/next to the window -- aim them in the direction you want them to shoot.  Choose your gibs, etc.  Have the button 
target the gibshooters.  Create a sound entity as well (env_soundscape, I belive is the entity name).  And have the soundscape play a glass shattering sound.  If there are any flags that say, "DO NOT LOOP" check them.
What should happen, is that the button is shot by the player, and moves out of veiw so fast the player can't see it.  The now activated button targets the gib_shooters, and soundscape, and makes it look as though you just broke some glass.  After 30 seconds, the button (glass) slides back into veiw, and the trigger sequence is reset.
You should be able to figure out the entity properties for yourself :wink: I belive this is how any respawning-breakable object could be done.  Bare in mind, that if the player is caught between the button when it "resets" there may be a problem, or it may just take another 30 seconds to reset :smile: