How to save a map as a BSP that will run in the game

How to save a map as a BSP that will run in the game

Re: How to save a map as a BSP that will run in the game Posted by HumanSubhuman on Sun Dec 5th 2004 at 4:23am
HumanSubhuman
1 post
Posted 2004-12-05 4:23am
1 post 0 snarkmarks Registered: Dec 5th 2004 Occupation: student/gamer/fledgling map designer Location: USA
I have created a map, saved and compiled it but it always saves as a vmf file, which I cant test in the game. How do I save a map as a BSP file.
Re: How to save a map as a BSP that will run in the game Posted by Tracer Bullet on Sun Dec 5th 2004 at 4:40am
Tracer Bullet
2271 posts
Posted 2004-12-05 4:40am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
The compile process is what creates the game-ready file.

1. Save

2. compile

3. copy the *.bsp file to the correct maps folder

4. Run game and play

Edit:

More detail:

When the compile is finished it should have a line like this at the end of the log:

<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
Writing c:\games\steam\steamapps\lancers518\sourcesdk\hl2mp_sample_content\maps\Genesis_a1.bsp

[/quote]
It is the mapname.bsp that the game uses. Simply move this file into the appropriate folder. e.g.:

<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
C:\Games\Steam\SteamApps\lancers518\half-life 2 deathmatch\hl2mp\maps

[/quote]