Re: How to save a map as a BSP that will run in the game
Posted by HumanSubhuman on
Sun Dec 5th 2004 at 4:23am
1 post
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Registered:
Dec 5th 2004
Occupation: student/gamer/fledgling map designer
Location: USA
I have created a map, saved and compiled it but it always saves as a vmf file, which I cant test in the game. How do I save a map as a BSP file.
Re: How to save a map as a BSP that will run in the game
Posted by Tracer Bullet on
Sun Dec 5th 2004 at 4:40am
2271 posts
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Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
The compile process is what creates the game-ready file.
1. Save
2. compile
3. copy the *.bsp file to the correct maps folder
4. Run game and play
Edit:
More detail:
When the compile is finished it should have a line like this at the end of the log:
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
Writing c:\games\steam\steamapps\lancers518\sourcesdk\hl2mp_sample_content\maps\Genesis_a1.bsp
[/quote]
It is the mapname.bsp that the game uses. Simply move this file into the appropriate folder. e.g.:
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
C:\Games\Steam\SteamApps\lancers518\half-life 2 deathmatch\hl2mp\maps
[/quote]