prop_physics_respawnable issue

prop_physics_respawnable issue

Re: prop_physics_respawnable issue Posted by ReNo on Sun Dec 5th 2004 at 5:29pm
ReNo
5457 posts
Posted 2004-12-05 5:29pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm having a bit of a wierd problem with my prop_physics_respawnable
entities at the moment. They respawn fine, but if they were destroyed
by attacks rather than physics, then when they next respawn they will
be destroyed in a single hit. For instance, the explosive barrels
initially take a few shots from the pistol to blow up, but once they
respawn afterwards they blow up as soon as the first shot hits them. If
you destroy them with physics, then when they respawn they can be shot
multiple times as usual. I assume it has to do with their health values
not being reset upon respawn, but am curious if anybody else has them
working properly.
Re: prop_physics_respawnable issue Posted by 7dk2h4md720ih on Sun Dec 5th 2004 at 5:38pm
7dk2h4md720ih
1976 posts
Posted 2004-12-05 5:38pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Although I don't have a solution, I can recreate the problem,
eliminating the possibility of the problem being anything to do with
your setup.
Re: prop_physics_respawnable issue Posted by Leperous on Sun Dec 5th 2004 at 6:10pm
Leperous
3382 posts
Posted 2004-12-05 6:10pm
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Try adding an "OnBreak" output using "SetHealth" (to some appropriate value)?
Re: prop_physics_respawnable issue Posted by ReNo on Sun Dec 5th 2004 at 8:54pm
ReNo
5457 posts
Posted 2004-12-05 8:54pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well you'd think that would work, but it doesn't seem to :sad: I've tried
setting health to both reasonable and large amounts with no success,
and I've tried setting a delay so the health is set AFTER they respawn,
but no success. I've also tried the "AddHealth" parameter without luck.
Re: prop_physics_respawnable issue Posted by Leperous on Sun Dec 5th 2004 at 9:03pm
Leperous
3382 posts
Posted 2004-12-05 9:03pm
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
How about a logic_relay that resets the health in this way every, say, 15 seconds? (link it to turning on and off a light so you can check it's working) But perhaps the problem is that they lose their name and all identity when they're respawned, in which case you're screwed and there is no answer :smile:

Actually, with my limited experience with HL2 mapping, it seems there is a lot of power but also a lot of really niggly little things that you can't do (e.g. it took me a whole day to work out how to make a thumper that doesn't kick up any dust), hopefully these things will be fixed in HL2's patch lifetime!
Re: prop_physics_respawnable issue Posted by Samoflan on Sun Dec 5th 2004 at 10:31pm
Samoflan
9 posts
Posted 2004-12-05 10:31pm
Samoflan
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9 posts 1 snarkmarks Registered: Dec 5th 2004
I was playing HL2DM I noticed same thing on the two DM maps...
Re: prop_physics_respawnable issue Posted by nickster on Tue Dec 7th 2004 at 9:55pm
nickster
22 posts
Posted 2004-12-07 9:55pm
nickster
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22 posts 2 snarkmarks Registered: Nov 22nd 2004
If you can't figure it out Reno, then there's no way in hell I'LL be able to. But I feel your pain.
Re: prop_physics_respawnable issue Posted by ReNo on Tue Dec 7th 2004 at 10:13pm
ReNo
5457 posts
Posted 2004-12-07 10:13pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well if samoflan has found the problem to occur in the official maps as
well, then its probably just an oversight in the game code and is like
to be fixed. I'll live with it for the time being :smile: