Models

Models

Re: Models Posted by thesilence on Thu Dec 9th 2004 at 10:40am
thesilence
68 posts
Posted 2004-12-09 10:40am
68 posts 17 snarkmarks Registered: Oct 14th 2004 Occupation: Student / Crappy Webdesigner! Location: England - Leeds
Hello i was just wondering after seing maps with cars in, how do add cars, im assuming there models!? thanks
Re: Models Posted by Renegatus on Thu Dec 9th 2004 at 10:49am
Renegatus
57 posts
Posted 2004-12-09 10:49am
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
<DIV class=quote>
<DIV class=quotetitle>? quoting thesilence</DIV>
<DIV class=quotetext>Hello i was just wondering after seing maps with cars in, how do add cars, im assuming there models!? thanks </DIV></DIV>
You need to add a prop_ entity. For cars, I think it's a prop_static that you'll want. Once that's on your map, right-click it and select Properties. Go to World Model and search through the default folders. They'll be something in there but probably in the CS: S folders; I'm guessing that's what it's for!
Re: Models Posted by Nanodeath on Thu Dec 9th 2004 at 3:26pm
Nanodeath
356 posts
Posted 2004-12-09 3:26pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
If you want a car with physics though it has to be a prop_ragdoll, since cars have "bones".
Re: Models Posted by ReNo on Thu Dec 9th 2004 at 3:37pm
ReNo
5457 posts
Posted 2004-12-09 3:37pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You really coulda found this out easily by searching.
Re: Models Posted by agent66 on Thu Dec 9th 2004 at 4:22pm
agent66
4 posts
Posted 2004-12-09 4:22pm
agent66
member
4 posts 0 snarkmarks Registered: Dec 9th 2004 Location: sweden
I open de_cbble, copy 1 model and put it in my map.

After that i change to other models, but dont ask me howe you make one by your self.
Re: Models Posted by ReNo on Thu Dec 9th 2004 at 4:43pm
ReNo
5457 posts
Posted 2004-12-09 4:43pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well considering the answer is right here I'm sure you could tell him :lol:

In a little more detail...

prop_static - Models that don't move in your world (a car that can't move)

prop_physics - Models that are effected by physics (a car that can be moved)

prop_ragdoll - Models with bones and joints (a car with moving parts - eg. doors)

Those are the three prop types you will need to use most of the time.
Check out the SDK documentation for more info on prop types...

http://www.valve-erc.com/srcsdk/