compiled map directory

compiled map directory

Re: compiled map directory Posted by satchmo on Fri Dec 10th 2004 at 4:28am
satchmo
2077 posts
Posted 2004-12-10 4:28am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
In the SDK documentation on compiling, I read this section:

[list]

[*]
For Place compiled maps in this directory before running the game, enter the directory where the sample maps are stored.
Example for Counter-Strike:

C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk\cstrike_sample_content\maps

Example for Half-Life 2:

C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk\sdkcontent\maps

Example for Half-Life 2 Deathmatch:

C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk\hl2mp_sample_content\maps
[*] Press OK. Hammer is now configured for use.
[/list]
Why doesn't the documentation suggest to put the compiled .bsp file in the respective "map" directory. For example, HL2 maps should go directly into:

c:\program files\valve\steam\steamapps\<username>\hl2maps

I have configured my Hammer this way, and it seems to work fine.

Can anyone let me know whether I'm misunderstanding or mis-using something? I appreciate any input.
Re: compiled map directory Posted by Nanodeath on Fri Dec 10th 2004 at 5:21am
Nanodeath
356 posts
Posted 2004-12-10 5:21am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Hmm, well, maybe they're just trying to confuse you and/or simply haven't fixed it yet. I wouldn't know, I use Batch Compiler :cool: Isn't this sort of a rhetorical question? Sounds like you've already got it workin' 100%...
Re: compiled map directory Posted by Leperous on Fri Dec 10th 2004 at 11:49am
Leperous
3382 posts
Posted 2004-12-10 11:49am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Not really sure, unless games can run maps in the sourcesdk directory... I think everyone else does what you do, so don't worry about it :smile:
Re: compiled map directory Posted by satchmo on Fri Dec 10th 2004 at 3:52pm
satchmo
2077 posts
Posted 2004-12-10 3:52pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Thanks everyone. The map doesn't run in the sourcedsk
directory. I followed the SDK doc's first, and it didn't
work. So I had to make the modification on my own, against the
SDK advice. That's why I was a bit unnerved about my setup.

And the SDK also recommends to use the "game exe file" location in
sdkcontent. That doesn't make any sense to me either. I
changed it to my regular "half-life 2/hl2" directory, and it seems to
work fine.