Re: compiled map directory
Posted by Nanodeath on
Fri Dec 10th 2004 at 5:21am
356 posts
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Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Hmm, well, maybe they're just trying to confuse you and/or simply haven't fixed it yet. I wouldn't know, I use Batch Compiler :cool: Isn't this sort of a rhetorical question? Sounds like you've already got it workin' 100%...
Re: compiled map directory
Posted by Leperous on
Fri Dec 10th 2004 at 11:49am
Posted
2004-12-10 11:49am
Leperous
Creator of SnarkPit!
member
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Aug 21st 2001
Occupation: Lazy student
Location: UK
Not really sure, unless games can run maps in the sourcesdk directory... I think everyone else does what you do, so don't worry about it :smile:
Re: compiled map directory
Posted by satchmo on
Fri Dec 10th 2004 at 3:52pm
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Thanks everyone. The map doesn't run in the sourcedsk
directory. I followed the SDK doc's first, and it didn't
work. So I had to make the modification on my own, against the
SDK advice. That's why I was a bit unnerved about my setup.
And the SDK also recommends to use the "game exe file" location in
sdkcontent. That doesn't make any sense to me either. I
changed it to my regular "half-life 2/hl2" directory, and it seems to
work fine.