func_door

func_door

Re: func_door Posted by Allexz on Sat Dec 11th 2004 at 11:55am
Allexz
2 posts
Posted 2004-12-11 11:55am
Allexz
member
2 posts 0 snarkmarks Registered: Dec 11th 2004
Well heya there all, look another noob to the scene!

well lets just hope you dont think that is TOO terrible... but i have a problem though.

short story : i have no "func_door , func_button" and prolly more missing . i dont have any of them in my entity list.. i have the prop_door_rotating though.. hmm HELP :biggrin:

long story: i started playing in hammer some years ago with HL1, well i stopped because... yeah... good question... anyways... i never really got into it, and i prolly know more bout hammer now than i did then... so today i thought id start building a map, or a series of them.. to check my knowledge and learn new stuff, thanks to your awesome tuts here :smile: so i was on my first room now, and dang... i had no func door... what to do? am i stuck with the prop_rotating_door? thx for the help guys
Re: func_door Posted by morpheus77 on Sat Dec 11th 2004 at 1:41pm
morpheus77
21 posts
Posted 2004-12-11 1:41pm
21 posts 2 snarkmarks Registered: Dec 9th 2004 Occupation: IT Location: Netherlands
You HAVE to create a brush, just create a little block, or the shape of a door.

then press the To Entity button, only then can you select Func_Button and Func_Door, since these will only work on brushes. :eek:

Good luck :smile:
Re: func_door Posted by Allexz on Sat Dec 11th 2004 at 2:35pm
Allexz
2 posts
Posted 2004-12-11 2:35pm
Allexz
member
2 posts 0 snarkmarks Registered: Dec 11th 2004
hmm.. strange.. but okay, thx :biggrin:
Re: func_door Posted by morpheus77 on Sat Dec 11th 2004 at 5:43pm
morpheus77
21 posts
Posted 2004-12-11 5:43pm
21 posts 2 snarkmarks Registered: Dec 9th 2004 Occupation: IT Location: Netherlands
Its not that strange :wink:

Pressing the button, will allow the button to move, using the door will move the door.

The door is a brush, so that brush needs to become an entity (Func_door)

Actually a func_button is a lot like a door, it just triggers some other entity to move too.
Re: func_door Posted by Baddog on Sat Dec 11th 2004 at 7:37pm
Baddog
79 posts
Posted 2004-12-11 7:37pm
Baddog
member
79 posts 8 snarkmarks Registered: Dec 6th 2004 Location: Portland,Oregon USA
So in other words just create a block press enter and right click on it
and tie to entity click on the drop down list and find it. Note this is
also how u do triggers and teleports. :smile: HAVE FUN!