n00b question: entities not appearing

n00b question: entities not appearing

Re: n00b question: entities not appearing Posted by Neil on Mon Dec 13th 2004 at 4:53pm
Neil
1 post
Posted 2004-12-13 4:53pm
Neil
member
1 post 0 snarkmarks Registered: Dec 13th 2004 Occupation: Programming Student Location: Scotland
I mustn't have configured Worldcraft properly. I've been trying to get started making HL2 levels, having used to make HL ones a few years ago.

I have 4 entities in my level so far:

1. Combine soldier. He works fine.

2. light_spot, which doesn't work.

3. prop_detail - Dr. Kleiner's notice board. In the compiled level, I get the bubbles and large red ERROR sign.

I'm compiling and playing the levels in Worldcraft, not the actual HL2. I suspect that this Worldcraft pseudo version of HL2 doesn't have all the entities loaded or something?

Sorry if this is a pretty n00b question! But if you help me, I'll make HOT maps, which is good for all of us. :biggrin: Once I get up and running I intend to make SP Hl2 maps, with lots of funky scripted sequences.

Thanks for the help :biggrin: .

Neil
Re: n00b question: entities not appearing Posted by ReNo on Mon Dec 13th 2004 at 5:14pm
ReNo
5457 posts
Posted 2004-12-13 5:14pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Welcome to the pit :smile:

First thing I recommend you do is stop using the SDK folder structure
for holding your maps and everything. I've never quite understood why
they bothered making hammer use it to be honest, as to me it comes
across as confusing and unnecessary, but I guess its meant to keep your
official HL2 folders free from clutter. You can set it up by modifying
the below screenshots to match your steam installation...

User posted image

User posted image

User posted image

Obviously the place you store your hammer maps (the parts listed with
the path "c:\development\source\hl2dm") you can change to wherever you
like, bu make sure you have a gameinfo.txt in that folder. Also note
that you will have to change all my HL2DM setup stuff to HL2, but I'm
sure you can see where that is necessary.

Once thats done, hopefully you should be able to run your maps properly
through HL2. This should, I assume get rid of any of the error messages
you are finding yourself with in the game.

Your light_spot however is not working for a different reason, though
what they reason is I'm unsure. Try looking at the light_spots used in
the source file of dm_lockdown for ideas on how to get them working
properly, they can be tricky to get working at first.