Re: Load times
Posted by morpheus77 on
Tue Dec 14th 2004 at 12:32pm
Posted
2004-12-14 12:32pm
21 posts
2 snarkmarks
Registered:
Dec 9th 2004
Occupation: IT
Location: Netherlands
How do you load it? By typing "map Mymap" in the console?
Did you try to do a fast vis and RAD? It shouldn't really matter anyway.
What kind of machine are we talking about?
In short a little more info :wink:
Re: Load times
Posted by Urbanebula on
Tue Dec 14th 2004 at 1:49pm
7 posts
11 snarkmarks
Registered:
Dec 14th 2004
Occupation: Unemployed for now
Location: (-England-)
Nope. I compile the map and it runs automatically.
My system?
2.2GHz with 512 DDR RAM and a 64mb Geforce 4200 Ti.
Like i said, loads the game levels in about up to a minute. Not 15!
Re: Load times
Posted by Captain P on
Tue Dec 14th 2004 at 1:51pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
Does this only happen when you run the map straight from the editor, or also when you start it manually from within the game?
Re: Load times
Posted by Urbanebula on
Thu Dec 16th 2004 at 12:01pm
Posted
2004-12-16 12:01pm
7 posts
11 snarkmarks
Registered:
Dec 14th 2004
Occupation: Unemployed for now
Location: (-England-)
Yeah. It sits in hammer for a few minutes and then i loads HL2 and i can see the blurry menu screen. That goes on for another few minutes and then i loads the level.
Re: Load times
Posted by MeatStick on
Fri Dec 17th 2004 at 6:24pm
37 posts
4 snarkmarks
Registered:
Dec 6th 2004
Location: USA
Sort of sounds mostly like a memory issue. Sounds like Hammer has eaten all of your RAM and is deep deep into the swapfile so the OS (via) game is having to repeatedly (per launch) chew-back/swap massive data chunks to get things ready.
What is your OS? I would highly recommend you manually set up a perm swap file of about 2GIG, where the min and max are precisely 2GIG. If you are letting the OS constantly re-adjust the swap file "based on application needs/loads" then it may be hurting you in a massive way. Setting the swap file yourself prevents the OS from ever touching or adjusting the file boundaries and will force it to use it like a big disk-based stick of linear memory, instead of constantly adjusting/readjusting it all the time when under heavy load. Worth a shot.
Re: Load times
Posted by SaintGreg on
Fri Dec 17th 2004 at 9:28pm
212 posts
51 snarkmarks
Registered:
Dec 3rd 2004
If it was a memory issue then changing the swap size wont do anything,
you'd need to just get more ram. Plus 2 gigs is way too much swap for a
system with 512 MB ram, I'd be surprised if he ever used past 1 gig of
swap. If its constantly having to
change out hammer's ram for hl's ram and vice versa until it gets hl
fully loaded you just need more ram so they can
both sit in ram at the same time. Or you can run the game
manually so that when you run hl it will suck up all the ram and hammer
can take a back seat and most likely sit in the swap space until you
are done with hl, or you alt-tab to it etc.
Re: Load times
Posted by Nanodeath on
Fri Dec 17th 2004 at 10:22pm
Posted
2004-12-17 10:22pm
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
I tried that and my page file started around 400 megs, but jumped like 20 megs at a time when I scrolled down the list. Never got above like 850 though...even though I hadn't gone through more like 10% of the list. Note that I do have a gig of ram, however...
Re: Load times
Posted by MeatStick on
Fri Dec 17th 2004 at 10:26pm
Posted
2004-12-17 10:26pm
37 posts
4 snarkmarks
Registered:
Dec 6th 2004
Location: USA
Right Nano, the key with us is we actually have 1GIG+ RAM. Take that, and combine it with the actual Hammer PROCESS memory space, which so far I've seen get just over 400 megs. So what's the total mem required... butt load. And on a machine with low RAM, thus requiring huge repeated disk access into the swap file, my initial suggestion could help him out until he goes and buys a few more sticks.
Re: Load times
Posted by MeatStick on
Fri Dec 17th 2004 at 11:10pm
Posted
2004-12-17 11:10pm
37 posts
4 snarkmarks
Registered:
Dec 6th 2004
Location: USA
Final Analysis:
Hammer Memory peak: 485Meg.
PFile during texture scroll peak: 910meg.
PFile during build phase: 1.06GIG.
Game fully launched into a small map and alt-tab out:
PFile during game play: 1.03GIG.
And I have 1GIG of Corsair XMS DDR500. So what you reckon is the size of HIS page file after being in Hammer for awhile, and building the map, then running the game with Hammer still loaded? He only has 512MEG of RAM so... 'nough said Saint? That just irretated me pretty good. Don't spew s**t you don't understand like you DO understand it, ok. I always leave the option of something I say in a post being wrong, if it's something I'm not real sure about, however... this isn't about Hammer, it's about "the machine", and I know a L O T about machines.
Dude should try my suggestion and see if it makes any difference. Maybe it'll only take 7 minutes to load instead of 15min :smile: