Putting jeeps in your map

Putting jeeps in your map

Re: Putting jeeps in your map Posted by Steel Monkey on Wed Dec 15th 2004 at 11:30pm
Steel Monkey
7 posts
Posted 2004-12-15 11:30pm
7 posts 1 snarkmarks Registered: Dec 14th 2004
Is there any way I can add a jeep to my map? I would like to make it so it respawns when you push a button, thanks.
Re: Putting jeeps in your map Posted by Baf2099 on Thu Dec 16th 2004 at 2:44pm
Baf2099
11 posts
Posted 2004-12-16 2:44pm
Baf2099
member
11 posts 1 snarkmarks Registered: Dec 9th 2004
in hammer there is a handy little entity that is something like vehice jeep. you just have to change the world model to the jeep and it should work fine. i personally have experianced some issues with using a jeep and so i have kept them out of my maps. hope you get it to work.
Re: Putting jeeps in your map Posted by Nanodeath on Thu Dec 16th 2004 at 4:22pm
Nanodeath
356 posts
Posted 2004-12-16 4:22pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I don't think you caught the part about the button...Steel Monkey, check out the point_template and env_entity_maker entities. I believe they're exactly what you're looking for. Just set them up correctly with the help of the help file, make your button and the outputs correctly, and you're good to go. I believe you DO need to have a copy of the buggy (entity prop_vehicle_jeep, model models/buggy.mdl) somewhere on the map for the template thing to copy, but it can be in a secluded unreachable location.
Re: Putting jeeps in your map Posted by Rof on Thu Dec 16th 2004 at 4:51pm
Rof
210 posts
Posted 2004-12-16 4:51pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
If you have the point_template spawnflag "Don't remove template
entities" set to off, then the thing you're making a template of
disappears from the map at the start. So it doesn't matter where you
put the template, as long as it's not in the void.

I have to say that the point_template/env_entity_maker system is a very
cool feature of Source. Particularly the way it preserves all the
logical relationships, so you can spawn a bunch of interacting,
functioning objects.