Alright, so I can play sounds in the sound browser, but when i try to
play them in the game, they do not work. for example, when I
place !npc_citizen.die in a scripted_sentence, it does not play it in
the game....
Being unable to do something so basic is really limiting my map making
capabilities. If I could just get my npc's to talk, I could pump
out a bunch of maps.
Also, I've gotten a wav file in the Sound folder of my mod(entitled
seth.hello), and I've gotten it to play in the sound in the sound
browser, but when I try to get it to play in the game, by using
!seth.hello as a scripted_sentence, it doesn't work!!
Somebody help me. My npcs will not speak! I spent a bunch
of hours trying to get this to work and I'm about to give up.
From sentence.txt:
"npc_citizen.die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*vo/npc/$gender01/pain01.wav"
"wave" "*vo/npc/$gender01/pain02.wav"
"wave" "*vo/npc/$gender01/pain03.wav"
"wave" "*vo/npc/$gender01/pain04.wav"
"wave" "*vo/npc/$gender01/pain05.wav"
"wave" "*vo/npc/$gender01/pain06.wav"
"wave" "*vo/npc/$gender01/pain07.wav"
"wave" "*vo/npc/$gender01/pain08.wav"
"wave" "*vo/npc/$gender01/pain09.wav"
}
}