I'm getting the same error:
This happens with whatever I try to compile, even a hollowed cube with only an info_player_start inside.
Here's my compile log: (using my brothers account, therefore the somewhat lame username :wink: )
** Executing...<br style="color: yellow;">
** Command: "e:\games\valve\steam\steamapps\lord_arucard\sourcesdk\bin\vbsp.exe"<br style="color: yellow;">
** Parameters: -game
"e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2"
"E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error"<br style="color: yellow;">
<br style="color: yellow;">
Valve Software - vbsp.exe (Jan 19 2005)<br style="color: yellow;">
1 threads<br style="color: yellow;">
materialPath: e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2\materials<br style="color: yellow;">
Loading E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.vmf<br style="color: yellow;">
fixing up env_cubemap materials on brush sides...<br style="color: yellow;">
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
Processing areas...done (0)<br style="color: yellow;">
Building Faces...done (0)<br style="color: yellow;">
FixTjuncs...<br style="color: yellow;">
PruneNodes...<br style="color: yellow;">
WriteBSP...<br style="color: yellow;">
done (0)<br style="color: yellow;">
writing E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.prt...done (0)<br style="color: yellow;">
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...<br style="color: yellow;">
Run buildcubemaps in the engine to get the correct cube maps.<br style="color: yellow;">
Finding displacement neighbors...<br style="color: yellow;">
Finding lightmap sample positions...<br style="color: yellow;">
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">
Building Physics collision data...<br style="color: yellow;">
done (0) (2261 bytes)<br style="color: yellow;">
Emitting linux collision data (use -nolinuxdata to disable).<br style="color: yellow;">
Building Physics collision data...<br style="color: yellow;">
done (0) (2261 bytes)<br style="color: yellow;">
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">
Writing E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
0 seconds elapsed<br style="color: yellow;">
Memory leak: mempool blocks left in memory: 48<br style="color: yellow;">
Memory leak: mempool blocks left in memory: 3<br style="color: yellow;">
<br style="color: yellow;">
** Executing...<br style="color: yellow;">
** Command: "e:\games\valve\steam\steamapps\lord_arucard\sourcesdk\bin\vvis.exe"<br style="color: yellow;">
** Parameters: -game
"e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2"
"E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error"<br style="color: yellow;">
<br style="color: yellow;">
Valve Software - vvis.exe (Dec 15 2004)<br style="color: yellow;">
1 threads<br style="color: yellow;">
reading e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
reading e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.prt<br style="color: yellow;">
4 portalclusters<br style="color: yellow;">
4 numportals<br style="color: yellow;">
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
Optimized: 0 visible clusters (0.00%)<br style="color: yellow;">
Total clusters visible: 16<br style="color: yellow;">
Average clusters visible: 4<br style="color: yellow;">
Building PAS...<br style="color: yellow;">
Average clusters audible: 4<br style="color: yellow;">
visdatasize:44 compressed from 64<br style="color: yellow;">
writing e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
0 seconds elapsed<br style="color: yellow;">
<br style="color: yellow;">
** Executing...<br style="color: yellow;">
** Command: "e:\games\valve\steam\steamapps\lord_arucard\sourcesdk\bin\vrad.exe"<br style="color: yellow;">
** Parameters: -game
"e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2"
"E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error"<br style="color: yellow;">
<br style="color: yellow;">
Valve Software - vrad.exe (Mar 8 2005)<br style="color: yellow;">
----- Radiosity Simulator ----<br style="color: yellow;">
1 threads<br style="color: yellow;">
[Reading texlights from 'lights.rad']<br style="color: yellow;">
[45 texlights parsed from 'lights.rad']<br style="color: yellow;">
<br style="color: yellow;">
Loading e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
16 faces<br style="color: yellow;">
24746 square feet [3563520.00 square inches]<br style="color: yellow;">
0 displacements<br style="color: yellow;">
0 square feet [0.00 square inches]<br style="color: yellow;">
16 patches before subdivision<br style="color: yellow;">
2032 patches after subdivision<br style="color: yellow;">
0 direct lights<br style="color: yellow;">
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
transfers 115920, max 152<br style="color: yellow;">
transfer lists: 0.9 megs<br style="color: yellow;">
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: yellow;">
Bounce #1 added RGB(0, 0, 0)<br style="color: yellow;">
Build Patch/Sample Hash Table(s).....Done<0.0030 sec><br style="color: yellow;">
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
FinalLightFace Done<br style="color: yellow;">
Ready to Finish<br style="color: yellow;">
0 of 0 (0% of) surface lights went in leaf ambient cubes.<br style="color: yellow;">
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">
<br style="color: yellow;">
Object names Objects/Maxobjs Memory / Maxmem Fullness <br style="color: yellow;">
------------ --------------- --------------- -------- <br style="color: yellow;">
models
1/1024
48/49152 ( 0.1%) <br style="color: yellow;">
brushes
6/8192
72/98304 ( 0.1%) <br style="color: yellow;">
brushsides
36/65536
288/524288 ( 0.1%) <br style="color: yellow;">
planes
40/65536
800/1310720 ( 0.1%) <br style="color: yellow;">
vertexes
35/65536
420/786432 ( 0.1%) <br style="color: yellow;">
nodes
27/65536
864/2097152 ( 0.0%) <br style="color: yellow;">
texinfos
3/12288
216/884736 ( 0.0%) <br style="color: yellow;">
texdata
1/2048
32/65536 ( 0.0%) <br style="color: yellow;">
dispinfos
0/0
0/0 ( 0.0%) <br style="color: yellow;">
disp_verts
0/0
0/0 ( 0.0%) <br style="color: yellow;">
disp_tris
0/0
0/0 ( 0.0%) <br style="color: yellow;">
disp_lmsamples
0/0
0/0 ( 0.0%) <br style="color: yellow;">
faces
16/65536
896/3670016 ( 0.0%) <br style="color: yellow;">
origfaces
6/65536
336/3670016 ( 0.0%) <br style="color: yellow;">
leaves
29/65536 1624/3670016 (
0.0%) <br style="color: yellow;">
leaffaces
16/65536
32/131072 ( 0.0%) <br style="color: yellow;">
leafbrushes
16/65536
32/131072 ( 0.0%) <br style="color: yellow;">
surfedges
88/512000 352/2048000 (
0.0%) <br style="color: yellow;">
edges
57/256000 228/1024000 (
0.0%) <br style="color: yellow;">
worldlights
0/8192
0/720896 ( 0.0%) <br style="color: yellow;">
waterstrips
0/32768
0/327680 ( 0.0%) <br style="color: yellow;">
waterverts
0/65536
0/786432 ( 0.0%) <br style="color: yellow;">
waterindices
0/65536
0/131072 ( 0.0%) <br style="color: yellow;">
cubemapsamples
0/1024
0/16384 ( 0.0%) <br style="color: yellow;">
overlays
0/512
0/180224 ( 0.0%) <br style="color: yellow;">
lightdata
[variable]
59584/0 ( 0.0%) <br style="color: yellow;">
visdata
[variable]
44/16777216 ( 0.0%) <br style="color: yellow;">
entdata
[variable]
211/393216 ( 0.1%) <br style="color: yellow;">
occluders
0/0
0/0 ( 0.0%) <br style="color: yellow;">
occluder
polygons
0/0
0/0 ( 0.0%) <br style="color: yellow;">
occluder vert
ind
0/0
0/0 ( 0.0%) <br style="color: yellow;">
detail
props
[variable]
1/12 ( 8.3%) <br style="color: yellow;">
static
props
[variable]
1/12 ( 8.3%) <br style="color: yellow;">
pakfile
[variable]
9906/0 ( 0.0%) <br style="color: yellow;">
<br style="color: yellow;">
Win32 Specific Data:<br style="color: yellow;">
physics
[variable] 2261/4194304
( 0.1%) <br style="color: yellow;">
Total Win32 BSP file data space used: 78248 bytes ====<br style="color: yellow;">
<br style="color: y
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