vvis.exe - Application Error

vvis.exe - Application Error

Re: vvis.exe - Application Error Posted by 23l2o Co0l on Wed Dec 22nd 2004 at 8:32am
23l2o Co0l
19 posts
Posted 2004-12-22 8:32am
19 posts 2 snarkmarks Registered: Dec 13th 2004
After adding some changes to my map and compileing, just are the portal
flow is done, I get this error. I have rebooted and still get it, can
anone help?

User posted image
Re: vvis.exe - Application Error Posted by Leperous on Wed Dec 22nd 2004 at 11:23am
Leperous
3382 posts
Posted 2004-12-22 11:23am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Please post your compile log, and then we might be able to help :smile:
Re: vvis.exe - Application Error Posted by 23l2o Co0l on Wed Dec 22nd 2004 at 12:45pm
23l2o Co0l
19 posts
Posted 2004-12-22 12:45pm
19 posts 2 snarkmarks Registered: Dec 13th 2004
materialPath: c:\games\steam\steamapps\user-name\half-life 2\hl2\materials

Loading C:\Games\Steam\SteamApps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (0)

Chop Details... done (1)

Find Visible Detail Sides...

Merged 452 detail faces... done (1)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Games\Steam\SteamApps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.prt... done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_09...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (1) (196466 bytes)

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Writing C:\Games\Steam\SteamApps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

6 seconds elapsed

2 threads

reading c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

reading c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.prt

447 portalclusters

1461 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 910 visible clusters
(0.00%)

Total clusters visible: 96797

Average clusters visible: 216

Building PAS...

Average clusters audible: 439

visdatasize:51946 compressed from 50064

writing c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

1 minute, 44 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

1759 faces

275878 square feet [39726512.00 square inches]

0 displacements

0 square feet [0.00 square inches]

1759 patches before subdivision

11955 patches after subdivision

9 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 192031, max 176

transfer lists: 1.5 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #1 added RGB(2013, 1633,
573)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #2 added RGB(237, 186, 55)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #3 added RGB(18, 13, 3)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #4 added RGB(3, 2, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #5 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0169 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models
16/1024
768/49152 ( 1.6%)

brushes
526/8192
6312/98304 ( 6.4%)

brushsides
4606/65536 36848/524288
( 7.0%)

planes
3922/65536 78440/1310720 (
6.0%)

vertexes
3623/65536 43476/786432
( 5.5%)

nodes
851/65536 27232/2097152 (
1.3%)

texinfos
497/12288 35784/884736
( 4.0%)

texdata
44/2048
1408/65536 ( 2.1%)

dispinfos
0/0
0/0 ( 0.0%)

disp_verts
0/0
0/0 ( 0.0%)

disp_tris
0/0
0/0 ( 0.0%)

disp_lmsamples
0/0
0/0 ( 0.0%)

faces
1759/65536 98504/3670016 (
2.7%)

origfaces
1164/65536 65184/3670016 (
1.8%)

leaves
868/65536 48608/3670016 (
1.3%)

leaffaces
2188/65536
4376/131072 ( 3.3%)

leafbrushes
930/65536
1860/131072 ( 1.4%)

surfedges
13023/512000 52092/2048000 ( 2.5%)

edges
7686/256000 30744/1024000 ( 3.0%)

worldlights
9/8192
792/720896 ( 0.1%)

waterstrips
217/32768
2170/327680 ( 0.7%)

waterverts
0/65536
0/786432 ( 0.0%)

waterindices
4176/65536
8352/131072 ( 6.4%)

cubemapsamples
0/1024
0/16384 ( 0.0%)

overlays
0/512
0/180224 ( 0.0%)

lightdata
[variable]
708716/0 ( 0.0%)

visdata
[variable] 51946/16777216 ( 0.3%)

entdata
[variable] 38716/393216
( 9.8%)

occluders
0/0
0/0 ( 0.0%)

occluder polygons
0/0
0/0 ( 0.0%)

occluder vert ind
0/0
0/0 ( 0.0%)

detail
props
[variable]
1/12 ( 8.3%)

static
props
[variable]
1/8612 ( 0.0%)

pakfile
[variable]
20622/0 ( 0.0%)

Win32 Specific Data:

physics
[variable] 196466/4194304 ( 4.7%)

==== Total Win32 BSP file data space used: 1559418 bytes ====

Linux Specific Data:

physicssurface
[variable]
0/6291456 ( 0.0%)

==== Total Linux BSP file data space used: 1362952 bytes ====

Total triangle count: 4866

Writing c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

40 seconds elapsed

materialPath: c:\games\steam\steamapps\user-name\half-life 2\hl2\materials

Loading C:\Games\Steam\SteamApps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (0)

Chop Details... done (0)

Find Visible Detail Sides...

Merged 452 detail faces... done (0)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Games\Steam\SteamApps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.prt... done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_09...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (0) (196842 bytes)

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Writing C:\Games\Steam\SteamApps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

9 seconds elapsed

2 threads

reading c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

reading c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.prt

441 portalclusters

1398 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 648 visible clusters
(0.00%)

Total clusters visible: 86499

Average clusters visible: 196

Building PAS...

Average clusters audible: 423

visdatasize:51172 compressed from 49392

writing c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

1 minute, 24 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\games\steam\steamapps\user-name\sourcesdk_content\hl2\mapsrc\public_toilets.bsp

1816 faces

328390 square feet [47288168.00 square inches]

0 displacements

0 square feet [0.00 square inches]

1816 patches before subdivision

17416 patches after subdivision

10 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 215200, max 175

transfer lists: 1.6 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #1 added RGB(3147, 2689,
1441)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #2 added RGB(323, 260, 106)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #3 added RGB(25, 18, 6)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #4 added RGB(3, 2, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #5 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0251 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . .
Re: vvis.exe - Application Error Posted by Leperous on Wed Dec 22nd 2004 at 4:30pm
Leperous
3382 posts
Posted 2004-12-22 4:30pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Er, do you want to post the full thing without some lines deleted? :razz:

According to that compile log VVIS finished just fine (otherwise it wouldn't have said "1 minute 24 seconds elapsed"), and the rest of the compile looks fine- has the VVIS crashing problem gone away then? If not, when's it happening, I don't understand :wtf:
Re: vvis.exe - Application Error Posted by Baf2099 on Wed Dec 22nd 2004 at 4:32pm
Baf2099
11 posts
Posted 2004-12-22 4:32pm
Baf2099
member
11 posts 1 snarkmarks Registered: Dec 9th 2004
I recently also experianced this "memory problem". i never really found a way to fix this other than delting everything that i added back to when my map worked. It is very annoying and made my map progress take a huge step back. One thing i recomend to do i save your map with different names so you can always go back to the working one.
Re: vvis.exe - Application Error Posted by SaintGreg on Wed Dec 22nd 2004 at 6:23pm
SaintGreg
212 posts
Posted 2004-12-22 6:23pm
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Did you make a write to your map while it was compiling? I get
that error when I am switching between the game and the editor making
levels. If I have a level loaded in HL2, and I compile it again,
when you switch back to HL2 alot of times it will crash out like
that. I assume it has something to do with when HL2 goes into the
swap space and back it has to reload parts of the bsp and of course
since it is a new bsp file it will go bonkers.

Also it sure does seem like it compiled and wrote the map fine :/
Re: vvis.exe - Application Error Posted by 23l2o Co0l on Wed Dec 22nd 2004 at 8:12pm
23l2o Co0l
19 posts
Posted 2004-12-22 8:12pm
19 posts 2 snarkmarks Registered: Dec 13th 2004
See when I get the error after the portal flow, it carrrys on. Like
just when portalflor goes to 10 the error pops up, I click ok and it
does the rest. I can sill play my map but I notice errors, like the
lights on the roof are on the ground, they have all been moved down,
Thanks for the help tho I will try some other things.
Re: vvis.exe - Application Error Posted by OtZman on Sun Jul 17th 2005 at 3:11pm
OtZman
1890 posts
Posted 2005-07-17 3:11pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I'm getting the same error:

User posted image

This happens with whatever I try to compile, even a hollowed cube with only an info_player_start inside.

Here's my compile log: (using my brothers account, therefore the somewhat lame username :wink: )

** Executing...<br style="color: yellow;">
** Command: "e:\games\valve\steam\steamapps\lord_arucard\sourcesdk\bin\vbsp.exe"<br style="color: yellow;">
** Parameters: -game
"e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2"
"E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error"<br style="color: yellow;">
<br style="color: yellow;">
Valve Software - vbsp.exe (Jan 19 2005)<br style="color: yellow;">
1 threads<br style="color: yellow;">
materialPath: e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2\materials<br style="color: yellow;">
Loading E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.vmf<br style="color: yellow;">
fixing up env_cubemap materials on brush sides...<br style="color: yellow;">
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
Processing areas...done (0)<br style="color: yellow;">
Building Faces...done (0)<br style="color: yellow;">
FixTjuncs...<br style="color: yellow;">
PruneNodes...<br style="color: yellow;">
WriteBSP...<br style="color: yellow;">
done (0)<br style="color: yellow;">
writing E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.prt...done (0)<br style="color: yellow;">
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...<br style="color: yellow;">
Run buildcubemaps in the engine to get the correct cube maps.<br style="color: yellow;">
Finding displacement neighbors...<br style="color: yellow;">
Finding lightmap sample positions...<br style="color: yellow;">
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">
Building Physics collision data...<br style="color: yellow;">
done (0) (2261 bytes)<br style="color: yellow;">
Emitting linux collision data (use -nolinuxdata to disable).<br style="color: yellow;">
Building Physics collision data...<br style="color: yellow;">
done (0) (2261 bytes)<br style="color: yellow;">
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">
Writing E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
0 seconds elapsed<br style="color: yellow;">
Memory leak: mempool blocks left in memory: 48<br style="color: yellow;">
Memory leak: mempool blocks left in memory: 3<br style="color: yellow;">
<br style="color: yellow;">
** Executing...<br style="color: yellow;">
** Command: "e:\games\valve\steam\steamapps\lord_arucard\sourcesdk\bin\vvis.exe"<br style="color: yellow;">
** Parameters: -game
"e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2"
"E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error"<br style="color: yellow;">
<br style="color: yellow;">
Valve Software - vvis.exe (Dec 15 2004)<br style="color: yellow;">
1 threads<br style="color: yellow;">
reading e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
reading e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.prt<br style="color: yellow;">
4 portalclusters<br style="color: yellow;">
4 numportals<br style="color: yellow;">
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
Optimized: 0 visible clusters (0.00%)<br style="color: yellow;">
Total clusters visible: 16<br style="color: yellow;">
Average clusters visible: 4<br style="color: yellow;">
Building PAS...<br style="color: yellow;">
Average clusters audible: 4<br style="color: yellow;">
visdatasize:44 compressed from 64<br style="color: yellow;">
writing e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
0 seconds elapsed<br style="color: yellow;">
<br style="color: yellow;">
** Executing...<br style="color: yellow;">
** Command: "e:\games\valve\steam\steamapps\lord_arucard\sourcesdk\bin\vrad.exe"<br style="color: yellow;">
** Parameters: -game
"e:\games\valve\steam\steamapps\lord_arucard\half-life 2\hl2"
"E:\Games\Valve\Steam\SteamApps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error"<br style="color: yellow;">
<br style="color: yellow;">
Valve Software - vrad.exe (Mar 8 2005)<br style="color: yellow;">
----- Radiosity Simulator ----<br style="color: yellow;">
1 threads<br style="color: yellow;">
[Reading texlights from 'lights.rad']<br style="color: yellow;">
[45 texlights parsed from 'lights.rad']<br style="color: yellow;">
<br style="color: yellow;">
Loading e:\games\valve\steam\steamapps\lord_arucard\sourcesdk_content\hl2\mapsrc\vvis-error.bsp<br style="color: yellow;">
16 faces<br style="color: yellow;">
24746 square feet [3563520.00 square inches]<br style="color: yellow;">
0 displacements<br style="color: yellow;">
0 square feet [0.00 square inches]<br style="color: yellow;">
16 patches before subdivision<br style="color: yellow;">
2032 patches after subdivision<br style="color: yellow;">
0 direct lights<br style="color: yellow;">
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
transfers 115920, max 152<br style="color: yellow;">
transfer lists: 0.9 megs<br style="color: yellow;">
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: yellow;">
Bounce #1 added RGB(0, 0, 0)<br style="color: yellow;">
Build Patch/Sample Hash Table(s).....Done<0.0030 sec><br style="color: yellow;">
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: yellow;">
FinalLightFace Done<br style="color: yellow;">
Ready to Finish<br style="color: yellow;">
0 of 0 (0% of) surface lights went in leaf ambient cubes.<br style="color: yellow;">
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10<br style="color: yellow;">
<br style="color: yellow;">
Object names Objects/Maxobjs Memory / Maxmem Fullness <br style="color: yellow;">
------------ --------------- --------------- -------- <br style="color: yellow;">
models
1/1024
48/49152 ( 0.1%) <br style="color: yellow;">
brushes
6/8192
72/98304 ( 0.1%) <br style="color: yellow;">
brushsides
36/65536
288/524288 ( 0.1%) <br style="color: yellow;">
planes
40/65536
800/1310720 ( 0.1%) <br style="color: yellow;">
vertexes
35/65536
420/786432 ( 0.1%) <br style="color: yellow;">
nodes
27/65536
864/2097152 ( 0.0%) <br style="color: yellow;">
texinfos
3/12288
216/884736 ( 0.0%) <br style="color: yellow;">
texdata
1/2048
32/65536 ( 0.0%) <br style="color: yellow;">
dispinfos
0/0
0/0 ( 0.0%) <br style="color: yellow;">
disp_verts
0/0
0/0 ( 0.0%) <br style="color: yellow;">
disp_tris
0/0
0/0 ( 0.0%) <br style="color: yellow;">
disp_lmsamples
0/0
0/0 ( 0.0%) <br style="color: yellow;">
faces
16/65536
896/3670016 ( 0.0%) <br style="color: yellow;">
origfaces
6/65536
336/3670016 ( 0.0%) <br style="color: yellow;">
leaves
29/65536 1624/3670016 (
0.0%) <br style="color: yellow;">
leaffaces
16/65536
32/131072 ( 0.0%) <br style="color: yellow;">
leafbrushes
16/65536
32/131072 ( 0.0%) <br style="color: yellow;">
surfedges
88/512000 352/2048000 (
0.0%) <br style="color: yellow;">
edges
57/256000 228/1024000 (
0.0%) <br style="color: yellow;">
worldlights
0/8192
0/720896 ( 0.0%) <br style="color: yellow;">
waterstrips
0/32768
0/327680 ( 0.0%) <br style="color: yellow;">
waterverts
0/65536
0/786432 ( 0.0%) <br style="color: yellow;">
waterindices
0/65536
0/131072 ( 0.0%) <br style="color: yellow;">
cubemapsamples
0/1024
0/16384 ( 0.0%) <br style="color: yellow;">
overlays
0/512
0/180224 ( 0.0%) <br style="color: yellow;">
lightdata
[variable]
59584/0 ( 0.0%) <br style="color: yellow;">
visdata
[variable]
44/16777216 ( 0.0%) <br style="color: yellow;">
entdata
[variable]
211/393216 ( 0.1%) <br style="color: yellow;">
occluders
0/0
0/0 ( 0.0%) <br style="color: yellow;">
occluder
polygons
0/0
0/0 ( 0.0%) <br style="color: yellow;">
occluder vert
ind
0/0
0/0 ( 0.0%) <br style="color: yellow;">
detail
props
[variable]
1/12 ( 8.3%) <br style="color: yellow;">
static
props
[variable]
1/12 ( 8.3%) <br style="color: yellow;">
pakfile
[variable]
9906/0 ( 0.0%) <br style="color: yellow;">
<br style="color: yellow;">
Win32 Specific Data:<br style="color: yellow;">
physics
[variable] 2261/4194304
( 0.1%) <br style="color: yellow;">

Total Win32 BSP file data space used: 78248 bytes ====<br style="color: yellow;">

<br style="color: y
What the Snarkpitters listen to!
Re: vvis.exe - Application Error Posted by Natus on Sun Jul 17th 2005 at 3:43pm
Natus
570 posts
Posted 2005-07-17 3:43pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
if you dont have one, try adding a info_player_start, seems to solve it when i get the error
Boo f**king Hoo
Re: vvis.exe - Application Error Posted by SpiKeRs on Sun Jul 17th 2005 at 3:48pm
SpiKeRs
193 posts
Posted 2005-07-17 3:48pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
this happens sometimes for me, when I would be doing a lot of different
tasks on my comp while HL2 was loading, though cant remember it doing
it while compiling maps. You're not running anything else while
compiling are u? How much ram do you have?
Re: vvis.exe - Application Error Posted by OtZman on Sun Jul 17th 2005 at 4:40pm
OtZman
1890 posts
Posted 2005-07-17 4:40pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Natus, the error occures even with an info_player_start in there.

SpiKeRs, I'm running programs in the background such as MSN, mIRC and Firefox. I've 1024 mb of RAM.

Dunno when this started occuring, but now I've decided to reinstall steam and see if that solves the problem.
What the Snarkpitters listen to!
Re: vvis.exe - Application Error Posted by Orpheus on Sun Jul 17th 2005 at 4:46pm
Orpheus
13860 posts
Posted 2005-07-17 4:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
OtZman said:
SpiKeRs, I'm running programs in the background such as MSN, mIRC and Firefox. I've 1024 mb of RAM.
What makes you think that more ram, means more resources available bud?

Have you even considered shutting that crap off and testing the theory suggested?

Driver clashes are the #1 cause of most compile errors messages.. ( the less obvious ones ) If there is nothing wrong "inside" your map then its obviously outside it.

The best things in life, aren't things.
Re: vvis.exe - Application Error Posted by OtZman on Sun Jul 17th 2005 at 5:09pm
OtZman
1890 posts
Posted 2005-07-17 5:09pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I just answered his question. :wink:

Actually, I started reinstalling steam before anyone had answered, felt like there was nothing to lose.

I'll keep the driver thing in mind.

Redownloading everything right now, hope it works fine after that.

[edit]

Deleting and reinstalling everything seemed to do the trick, although not the smoothest way in the world to solve a problem.

Is there any way to uninstall a single game instead of whole Steam?
What the Snarkpitters listen to!
Re: vvis.exe - Application Error Posted by SpiKeRs on Mon Jul 18th 2005 at 1:59pm
SpiKeRs
193 posts
Posted 2005-07-18 1:59pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
This error seems to be actually quite common. This might give a few more details on the problem:

http://forums.steampowered.com/forums/showthread.php?s=&threadid=225994
Re: vvis.exe - Application Error Posted by French Toast on Mon Jul 18th 2005 at 2:02pm
French Toast
3043 posts
Posted 2005-07-18 2:02pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
When this happened for me, it was because I didn't nodraw all other
sides of a pane of glass in my map. Did that, fixed right up.
Re: vvis.exe - Application Error Posted by rival on Tue Jul 19th 2005 at 7:06pm
rival
512 posts
Posted 2005-07-19 7:06pm
rival
member
512 posts 141 snarkmarks Registered: Apr 7th 2005 Occupation: being a pain in the ass Location: inverness
yeah a friend of mine cant play the hl2 campiagn because of this but all his own maps work fine. ive only had this problem twice - when i had dozens of vortigaunts in the same room who were your enemy (ai_relationship) and when i was playing some part of nova prospekt. the latter only happened once and never again but the vortigaunt one i could never fix.