Re: bench legs
Posted by Tracer Bullet on
Thu Dec 23rd 2004 at 6:39pm
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
A couple of things ar going on here:
1. You should be using models anyway for somethign like this.
2. In order to make the pieces stay together you need to use a phys_constraint entity. Think of it like nailing the parts together.
3. You probably want to check the "no physics damage" flag so that the weight of your bench doesn't break it's legs.
Edit:
You could also select all of the brushes and make the whole thing a func_physbox.