level change

level change

Re: level change Posted by Kaos_Nyrb on Thu Dec 23rd 2004 at 8:48pm
Kaos_Nyrb
37 posts
Posted 2004-12-23 8:48pm
37 posts 14 snarkmarks Registered: Dec 4th 2004 Occupation: Student Location: UK
First of all, hey everyone :smile:

i've been messing about with the Trigger_changelevel, but am unable to get it to work.
it seems unable to find the next map saying things like "cannot find map ___ "

I've tried putting a file name and the map title into the box, and i'm pretty sure my landmarks are in the right place

Does anyone know how to fix this? :confused:
Re: level change Posted by Guessmyname on Thu Dec 23rd 2004 at 8:49pm
Guessmyname
342 posts
Posted 2004-12-23 8:49pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Have had a look at the hl1 level change tut? Its in the newbies section.

Wether or not this works the same in hl2 i dont know
Re: level change Posted by genesisrage on Thu Dec 23rd 2004 at 9:07pm
genesisrage
33 posts
Posted 2004-12-23 9:07pm
33 posts 3 snarkmarks Registered: Dec 12th 2004
dang, was working with this the other day, and had the same problems... and fixed it... just cant remember how i did it...

would help if you could send me the files and i could troubleshoot them, if you want you can email me (email button with my user info on this post)
Re: level change Posted by Carcase on Sun Jun 26th 2005 at 1:06am
Carcase
145 posts
Posted 2005-06-26 1:06am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
You need to make the trigger_changelevel have an Info_landmark that you can see (or is in the same room somewhere) when the level ends. If you want it to work in the following map the landmark needs be set in the EXACT same coordinates as the previous map, and in the second map, the trigger_changelevel needs to have the "Name of next map" set to the name of the previous map. But the trigger_changelevel doesn't need to be in the same spot. And if you dont want to go back you can check the "disable touch" flag.