Re: level change
Posted by Guessmyname on
Thu Dec 23rd 2004 at 8:49pm
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
Have had a look at the hl1 level change tut? Its in the newbies section.
Wether or not this works the same in hl2 i dont know
Re: level change
Posted by genesisrage on
Thu Dec 23rd 2004 at 9:07pm
33 posts
3 snarkmarks
Registered:
Dec 12th 2004
dang, was working with this the other day, and had the same problems... and fixed it... just cant remember how i did it...
would help if you could send me the files and i could troubleshoot them, if you want you can email me (email button with my user info on this post)
Re: level change
Posted by Carcase on
Sun Jun 26th 2005 at 1:06am
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
You need to make the trigger_changelevel have an Info_landmark that you can see (or is in the same room somewhere) when the level ends. If you want it to work in the following map the landmark needs be set in the EXACT same coordinates as the previous map, and in the second map, the trigger_changelevel needs to have the "Name of next map" set to the name of the previous map. But the trigger_changelevel doesn't need to be in the same spot. And if you dont want to go back you can check the "disable touch" flag.