fy_suicidebomber

fy_suicidebomber

Re: fy_suicidebomber Posted by sXenoG on Fri Dec 24th 2004 at 1:57am
sXenoG
49 posts
Posted 2004-12-24 1:57am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
In fy_suicidebomber the people from pitrd.com implemented a way
to have ct's affected by teh gravity entity and not the t's and i
wanted to know if anyone knew how this could be done.

My other question has to do with.. does anyone know how the
overview look was done for the split second after you explode? I'm
thinking that it may have been done by forcing a camera shot for a
split second b4 respawned (teleported)
Re: fy_suicidebomber Posted by sXenoG on Fri Dec 24th 2004 at 7:53pm
sXenoG
49 posts
Posted 2004-12-24 7:53pm
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
Nm this topic the guys from pitrd.com answered me :smile:
Re: fy_suicidebomber Posted by Andrei on Fri Dec 24th 2004 at 7:54pm
Andrei
2455 posts
Posted 2004-12-24 7:54pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
What did they say? I don't have a clue on how to make such a thing affect only a certain team.
Re: fy_suicidebomber Posted by wil5on on Fri Dec 24th 2004 at 10:44pm
wil5on
1733 posts
Posted 2004-12-24 10:44pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
func_gravity only affects players that come into contact with it... so if the CTs spawn in the air in a func_gravity brush it can only affect the CT team.
Re: fy_suicidebomber Posted by sXenoG on Sat Dec 25th 2004 at 5:00am
sXenoG
49 posts
Posted 2004-12-25 5:00am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
thats exactly how they did do it :smile: I thought the gravity applied to everyone :smile: