Re: Dead Gibs
Posted by Dark|Killer on
Fri Dec 24th 2004 at 3:01pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Hey guyz...im having a problem in these stuff:
I added in my map some Burnt humans...but i dunno how to make them flexible...i mean they just keep on still as a monument or a statue!!!:wtf:
i use prop_physics to do it...but it doesnt get flexible...i want them to be flixble as when u kill a combine...they can fall and stuff...and in real maps in the game u can see some people burnt...and they are flexible the way that when u step over them they move...
and another problem is that when i add my water in my map...when u look at it from the outside u see stuff getting wierd..if u opened the console(while looking at the water) and closed it...they console is appearing in the water only...and if u look away...it disappears...WHY!!?!?
plz answer me guyz in this and thx
Re: Dead Gibs
Posted by MobiuZ on
Fri Dec 24th 2004 at 4:32pm
10 posts
11 snarkmarks
Registered:
Dec 13th 2004
Occupation: -
Location: Netherlands
i think its a prop_ragdoll you should use
Re: Dead Gibs
Posted by Guessmyname on
Fri Dec 24th 2004 at 5:19pm
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
It is a prop_ragdoll. Positioning them to fall as you want them to is very tricky though - have a look at "ragdoll magnet" and stuff