Custom Skybox?

Custom Skybox?

Re: Custom Skybox? Posted by Mike3006 on Mon Dec 27th 2004 at 9:13pm
Mike3006
22 posts
Posted 2004-12-27 9:13pm
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
Hi, ive started a new map based on an office at the top of a huge
skyscraper, i would like to be able to look out of the windows and see
scenery and a cityscape in the distance etc, could i make a custom
skybox to do this? also, wtf is the point in Sky_Cameras?
Re: Custom Skybox? Posted by satchmo on Mon Dec 27th 2004 at 9:32pm
satchmo
2077 posts
Posted 2004-12-27 9:32pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Of course you can make a 3D skybox. Have you read the tutorial by Lep (http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=108)?

The function of sky_camera is to align your skybox to your map. Without it, the engine has no way of knowing where to place the buildings in your 3D skybox relative to the architecture in your map. It serves as a reference point.
Re: Custom Skybox? Posted by Mike3006 on Tue Dec 28th 2004 at 12:23am
Mike3006
22 posts
Posted 2004-12-28 12:23am
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
Ok, ive managed that, i want to use a different skybox to the default
one, how and where do you apply the skybox textures? because i want a
sunset kinda sky and not a glaring sunny day sky.

thanx all
Re: Custom Skybox? Posted by satchmo on Tue Dec 28th 2004 at 12:33am
satchmo
2077 posts
Posted 2004-12-28 12:33am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
In the texture browser, type "sky" into the filter to get a full selection of the sky textures. Copy the name of the texture somewhere (write all characters down except the last two) and put the texture name in the map properties section for the map.

To get there, select "Map" in the pull-down menu and choose "Map Properties". When you get the dialogue box, click on "sky_name" or something like that. Type the name of the texture you copied down earlier as the name of the sky and you're all set.
Re: Custom Skybox? Posted by Mike3006 on Tue Dec 28th 2004 at 12:54am
Mike3006
22 posts
Posted 2004-12-28 12:54am
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
thx a lot, that isn't explained anywhere on the net, such a simple thing is so hard to find info on
Re: Custom Skybox? Posted by Fluke on Fri Jan 14th 2005 at 12:27am
Fluke
18 posts
Posted 2005-01-14 12:27am
Fluke
member
18 posts 12 snarkmarks Registered: Jan 12th 2005 Occupation: Networking Location: Canada
<DIV class=quote>
<DIV class=quotetitle>? quoting Mike3006</DIV>
<DIV class=quotetext>thx a lot, that isn't explained anywhere on the net, such a simple thing is so hard to find info on
</DIV></DIV>

Ya exactly, I had same problem, I was using SDK and Snarkpit to try and figure it out. Perhaps in a tutorial(like one you have) maybe the author can explain a little better how the skybox works in the simplest of ways. With the info from these threads maybe we can make the ultimate skybox tutorial. :dorky: Hehehe.
Now I have to go figure out my skybox, yikes.