physbox arrows

physbox arrows

Re: physbox arrows Posted by Leven on Thu Dec 30th 2004 at 5:52pm
Leven
11 posts
Posted 2004-12-30 5:52pm
Leven
member
11 posts 1 snarkmarks Registered: Dec 30th 2004 Location: USA
I'm making arrows out of func_physbox entities and was wondering if there is anyway to make them first fly straight. I tried messing around with the origin but regardless when I throw it threw the air it stumbles end over end. I've made it so when you pick it up it points in the right direction but I can't get it to fly right.

2nd is there anyway to get the arrow to stick into a wall when it hits. I'm afraid the answer to this might be no as HLDM2 code stands right now. But I know you can get blades to stick...at least in SP. Was wondering if this would be possible, thanks for any help.
Re: physbox arrows Posted by Campaignjunkie on Thu Dec 30th 2004 at 11:47pm
Campaignjunkie
1309 posts
Posted 2004-12-30 11:47pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
This behavior is not possible with func_physbox. Your best bet would be
to get a modeler to model an arrow and import it into Half-Life 2 as a
physics prop. The saw-blade sticking behavior is most likely compiled
directly into the model information itself.
Re: physbox arrows Posted by Leven on Fri Dec 31st 2004 at 12:55am
Leven
11 posts
Posted 2004-12-31 12:55am
Leven
member
11 posts 1 snarkmarks Registered: Dec 30th 2004 Location: USA
Yeah that's what I'm up to now, not only do I need to tackle hammer but XSI as well. Phew.
Re: physbox arrows Posted by R3BEL on Fri Dec 31st 2004 at 7:35pm
R3BEL
4 posts
Posted 2004-12-31 7:35pm
R3BEL
member
4 posts 0 snarkmarks Registered: Dec 26th 2004 Location: USA
try using phys_thruster or something thats all i know about a object moving...