Geometry Split Every 1024 Units ?

Geometry Split Every 1024 Units ?

Re: Geometry Split Every 1024 Units ? Posted by Livett on Fri Dec 31st 2004 at 1:51am
Livett
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Posted 2004-12-31 1:51am
Livett
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164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
"It is also worth noting that vbsp automatically splits geometry ever 1024 units of world coordinates. Extra splits can be avoided if brushes terminate evenly at a 1024 grid line. In Hammer, go to the Options dialog under the Tools menu. In the 2D Views tab, choose ?Highlight every 1024 units?. Enabling this will display red shaded grid lines in 1024 increments in the Hammer 2D views."

Now I did not understand this, I am trying to understand how and why the geometry is split and was doing fine until I came to this. I understand what it means but what can you do about it? Do you have to like make sure that you don't have an object passing over the 1024 units red line?
Re: Geometry Split Every 1024 Units ? Posted by Petrarch on Fri Dec 31st 2004 at 1:52am
Petrarch
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Posted 2004-12-31 1:52am
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I suppose it's saying that you don't have to, but it helps if you do.
Re: Geometry Split Every 1024 Units ? Posted by Livett on Fri Dec 31st 2004 at 1:53am
Livett
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Posted 2004-12-31 1:53am
Livett
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164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
That is what I was thinking, but seeing how big a 1024x1024 square is, I can't see it making much of a difference :confused:
Re: Geometry Split Every 1024 Units ? Posted by Petrarch on Fri Dec 31st 2004 at 1:54am
Petrarch
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Posted 2004-12-31 1:54am
Petrarch
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There is no "Highlight every 1024 Units" in the 2D Views tab anyway...
Re: Geometry Split Every 1024 Units ? Posted by Livett on Fri Dec 31st 2004 at 1:56am
Livett
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Posted 2004-12-31 1:56am
Livett
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164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
Yes there is, 'Highlight every 1024 grid lines'... or is that not units?
Re: Geometry Split Every 1024 Units ? Posted by Petrarch on Fri Dec 31st 2004 at 1:58am
Petrarch
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Posted 2004-12-31 1:58am
Petrarch
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It's only units on a 1x1 grid.
On a 4x4 grid, 1024 grid lines would be 4096 units, and so on.

The only option for Highlighting every X Units is 64.
Re: Geometry Split Every 1024 Units ? Posted by Livett on Fri Dec 31st 2004 at 2:02am
Livett
164 posts
Posted 2004-12-31 2:02am
Livett
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164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
I suppose if it was on a 4x4 grid then 'Highlight every 256 grid lines' would do it. This discussion is pointless though, if it is not going to make much of a difference, I am not going to bother
Re: Geometry Split Every 1024 Units ? Posted by Ferret on Fri Dec 31st 2004 at 3:12am
Ferret
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Posted 2004-12-31 3:12am
Ferret
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In halflife 1 all architecture was split every 240units across the span
of the brush. This is similar in that every 1024 units the compiling
process cuts the brushwork. THere is no way to avoid this, however
turning the grid markers on in hammer can help you but making sure none
of your brushwork is un-nesc cut. Forinstance complex gemoetry could be
cut causing alot more fragmentation of the faces and thus causing
higher polycount and less FPS
Re: Geometry Split Every 1024 Units ? Posted by KungFuSquirrel on Fri Dec 31st 2004 at 3:45am
KungFuSquirrel
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Posted 2004-12-31 3:45am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
I imagine this is still for the sake of the VIS process - by splitting the faces, there's better calculations available for defining the portal volumes and such. I think HL1 also had splits at 1024 in addition to the 240 splits, so it may also just be an artifact from there. shrug At least this time it's a nice power of 2 on the 64 grid and not related to texture scale. :smile:

But really, it's highly unlikely you're going to see any huge polycount increases as a result of extra splits like this. What little you do see is pretty negligible under the increased ceiling. And if you build on nice even grid markers anyway (keeping major structures to 64 and 128 units, for example), you won't encounter it anyway. Brushes are going to split all sorts of places you don't want them. Unless it's giving you lightmap artifacts or something, not worth worrying about. :smile: