point_viewcontrol in background map

point_viewcontrol in background map

Re: point_viewcontrol in background map Posted by aonomus on Sat Jan 1st 2005 at 10:33pm
aonomus
18 posts
Posted 2005-01-01 10:33pm
aonomus
member
18 posts 2 snarkmarks Registered: Dec 26th 2004
I followed the exact instructions in the sdk docs to make a background
map (point_viewcontrol looks at a info_target). A logic_auto won't
automatically trigger the point_viewcontrol OnMapSpawn or
OnBackgroundMap properly (ent_fire target enable makes the
point_viewcontrol work properly).
Re: point_viewcontrol in background map Posted by Rof on Sat Jan 1st 2005 at 11:23pm
Rof
210 posts
Posted 2005-01-01 11:23pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
That's how they seem to do it in the official backgroundXX maps.

The point_viewcontrol has the "Freeze player", "Infinite hold time" and
"Snap to goal angles" spawnflags on, and is targeted by a logic_auto
with OnMapSpawn: Enable.
Re: point_viewcontrol in background map Posted by aonomus on Sat Jan 1st 2005 at 11:37pm
aonomus
18 posts
Posted 2005-01-01 11:37pm
aonomus
member
18 posts 2 snarkmarks Registered: Dec 26th 2004
The point is that the logic_auto wont trigger for some reason....
Re: point_viewcontrol in background map Posted by aonomus on Tue Jan 4th 2005 at 11:13pm
aonomus
18 posts
Posted 2005-01-04 11:13pm
aonomus
member
18 posts 2 snarkmarks Registered: Dec 26th 2004
Its been 3 days, does anyone have an answer? If not let the thread drop.
Re: point_viewcontrol in background map Posted by Leperous on Wed Jan 5th 2005 at 12:59am
Leperous
3382 posts
Posted 2005-01-05 12:59am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Get it to trigger a light or something to check it's working first, though they're very simple entities without much scope to go wrong :/ I'll have a look see at these for you tomorrow.