Re: point_viewcontrol in background map
Posted by aonomus on
Sat Jan 1st 2005 at 10:33pm
Posted
2005-01-01 10:33pm
18 posts
2 snarkmarks
Registered:
Dec 26th 2004
I followed the exact instructions in the sdk docs to make a background
map (point_viewcontrol looks at a info_target). A logic_auto won't
automatically trigger the point_viewcontrol OnMapSpawn or
OnBackgroundMap properly (ent_fire target enable makes the
point_viewcontrol work properly).
Re: point_viewcontrol in background map
Posted by Rof on
Sat Jan 1st 2005 at 11:23pm
Posted
2005-01-01 11:23pm
Rof
member
210 posts
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Registered:
Dec 3rd 2004
That's how they seem to do it in the official backgroundXX maps.
The point_viewcontrol has the "Freeze player", "Infinite hold time" and
"Snap to goal angles" spawnflags on, and is targeted by a logic_auto
with OnMapSpawn: Enable.
Re: point_viewcontrol in background map
Posted by aonomus on
Sat Jan 1st 2005 at 11:37pm
Posted
2005-01-01 11:37pm
18 posts
2 snarkmarks
Registered:
Dec 26th 2004
The point is that the logic_auto wont trigger for some reason....
Re: point_viewcontrol in background map
Posted by aonomus on
Tue Jan 4th 2005 at 11:13pm
Posted
2005-01-04 11:13pm
18 posts
2 snarkmarks
Registered:
Dec 26th 2004
Its been 3 days, does anyone have an answer? If not let the thread drop.
Re: point_viewcontrol in background map
Posted by Leperous on
Wed Jan 5th 2005 at 12:59am
Posted
2005-01-05 12:59am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Get it to trigger a light or something to check it's working first, though they're very simple entities without much scope to go wrong :/ I'll have a look see at these for you tomorrow.