Re: Dynamic Light Rendering
Posted by Raeth on
Mon Jan 3rd 2005 at 1:12am
62 posts
16 snarkmarks
Registered:
Nov 24th 2004
Location: USA
Normal lights don't affect performance because their effects are
precalculated during VRAD. Dynamic lights do though. A
lot. Even one dynamic light in a complex scene can drop your
framerate to half or less, even if you can't see it from where you're
standing. Things that can produce dynamic light include
point_spotlights, light_dynamics (obviously), env_fires, and probably
some others too. So, find any of those and either set them to not
produce dynamic light or delete them.
And, as a style issue, you should probably halve the brightness of the
lights you have (or more). It looks almost fullbright the way it
is now.
Re: Dynamic Light Rendering
Posted by Leperous on
Mon Jan 3rd 2005 at 1:14am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
It seems to me that any kind of model lighting is also included as dynamic lighting, but I could be wrong :/
Re: Dynamic Light Rendering
Posted by Livett on
Mon Jan 3rd 2005 at 11:28am
Posted
2005-01-03 11:28am
164 posts
46 snarkmarks
Registered:
Dec 24th 2004
Occupation: Student
Location: England
I think so as well... seriously I am not an idiot and trust me, the only lights that I have in my map are normal 'light' entities.
I will probly change the birghtness on the lights, i used to have it not as bright before but then you couldn't see in every other cell which would make everyone camp in cells
I am just going to continue my map how i'm doing it and at the end of it, if there is too much of an impact on FPS, I will work on the light problem. If there is barely an impact, i'll leave it.