Re: game_text doesn't work with game_playerjoin ???
Posted by Mikee on
Mon Jan 3rd 2005 at 12:57pm
Posted
2005-01-03 12:57pm
39 posts
4 snarkmarks
Registered:
Sep 12th 2003
I used to be able to use game_text with target of game_playerjoin, but it is no longer working with HL2 DM Maps. I know I could add a button trigger somewhere, but is there a new format to get everyone to see your message when they join the map?
This was the old format I used (without the brackets)
"classname" "game_text"
"targetname" "game_playerjoin"
"x" "-1"
"y" "0"
"effect" "0"
"color" "10 255 255"
"color2" "10 255 255"
"fadein" "5"
"fadeout" "5"
"holdtime" "20"
"channel" "1"
"message" "mp_inferno \n Beta2 Map"
"origin" "-2880 -128 256"
I can't remember the last time I posted here....Hello Lep, Reno, Orph, and the others!
Re: game_text doesn't work with game_playerjoin ???
Posted by Orpheus on
Mon Jan 3rd 2005 at 1:51pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
the list i posted must be incomplete. it doesn't contain the entity lep suggested.
my bad.
Re: game_text doesn't work with game_playerjoin ???
Posted by Mikee on
Mon Jan 3rd 2005 at 7:59pm
39 posts
4 snarkmarks
Registered:
Sep 12th 2003
It's like they dropped out the game_playerjoin trigger so there's no way to do anything as someone joins your map other than someone randomly finding a button trigger.
I notice that Valve uses "gametitle" to display canned intro messages, that this person uses in their custom map. The number "1" below has this map (dm_smallfort_b17) display the text "HalfLife" for about 8 seconds when map loads.
"world_maxs" "1740 988 -272"
"world_mins" "-1356 -1500 -743"
"chaptertitle" "Smallfort for hl2dm by KatPhish"
"gametitle" "1"
"startdark" "1"
"message" "smallfort for half-life 2 deathmatch"
"maxpropscreenwidth" "-1"
"skyname" "sky_borealis01"
"classname" "worldspawn"