Re: compile error madness!
Posted by Junkyard God on
Mon Jan 3rd 2005 at 3:46pm
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
What am i doing wrong??? i know the error, i just don't know how to fix it :'(
** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Sebastian\My Documents\blazurban_2\urbankillzone.map" "C:\Sierra\Half-Life\valve\maps\urbankillzone.map"
** Executing...
** Command: C:\DOCUME~1\SEBAST~1\MYDOCU~1\hammer\tools\qcsg.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\urbankillzone"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Sierra\Half-Life\valve\maps\urbankillzone.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \documents and settings\sebastian\my documents\blazurban_2\blazurban 2.wad
Using WAD File: \documents and settings\sebastian\my documents\blazurban\blazurban.wad
Using WAD File: \documents and settings\sebastian\my documents\blazcity\blazcity.wad
added 11 additional animating textures.
************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX
** Executing...
** Command: C:\DOCUME~1\SEBAST~1\MYDOCU~1\hammer\tools\qbsp2.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\urbankillzone"
This causes the bsp to be not made so lal the other compile progs give the no bsp error
Re: compile error madness!
Posted by (-[PREDATOR]-) on
Mon Jan 3rd 2005 at 4:26pm
65 posts
567 snarkmarks
Registered:
Aug 5th 2004
Occupation: Student
Location: Koszalin, Poland (Polska)
<H2>"MAX_MAP_MIPTEX" (Zoner's Compiling Tools) or ReadSurfs (line ReadSurfs: 990 > numtexinfo</H2>"Although Zoner's Compiling Tools recommends you to merge or remove unused textures (which in itself indeed is very prudent), here's another solution. Just use the "-texdata" switch on the command-line for HLCSG to increase the texture memory. Normally it's is set to 4096 KB (compared to 2048 KB available to QCSG - the compiling tool Valve used), but you can set it up to at least 8192 KB. When you do set it higher, look at the log output from HLCSG - it will tell you how much more than 4096 KB it actually uses now.."
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<TD>The limits for -texdate can go as high as the mem of the video cards you expect to encounter. For older Voodoo 2 cards it goes up to 8 meg (8192 KB) or 12 meg. If you KNOW your level is only going to be used on a local LAN where everyone has 64M vid cards, then you can set the -texdata to 64000 KB! But for public distribution you will already lose software mode players above -texdata 4096, and old vid card players above -textdata 8192. The higher you go above that, the less folks can play it!
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(Tommy of Escondido's Mapping help Turtorials for Half-Life & Mods: Errors and solutions)