SOLID_VPHYSICS error

SOLID_VPHYSICS error

Re: SOLID_VPHYSICS error Posted by satchmo on Mon Jan 3rd 2005 at 10:14pm
satchmo
2077 posts
Posted 2005-01-03 10:14pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I encountered this error after I added a few shrub models to my map as
prop_static. There was no problem during compilation, and the
models still appear in-game. But the bright-red error messages
look alarming.

Here is the error message verbatim:

SOLID_VPHYSICS static prop with no vphysics model!

Should I ignore this or should I be concerned?
Re: SOLID_VPHYSICS error Posted by Leperous on Mon Jan 3rd 2005 at 10:21pm
Leperous
3382 posts
Posted 2005-01-03 10:21pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
It basically means the model has no vphysics associated with it- basically information about the surface of the object and how it clips with other objects (e.g. the player). The solution is either to set the collisions property to not solid and place some clip brushes yourself, or select use bounding box (probably not a good idea)
Re: SOLID_VPHYSICS error Posted by Livett on Tue Jan 4th 2005 at 11:21am
Livett
164 posts
Posted 2005-01-04 11:21am
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
I bet it was with the dam italy wineracks. If not then there are more props that get that problem.