Re: HL2DM Airstrike
Posted by SuperCobra on
Wed Jan 5th 2005 at 1:37am
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Jan 2nd 2005
Location: Oregon,USA
Is there a way if I press a button I can call in an airstrike?
Re: HL2DM Airstrike
Posted by omegaslayer on
Wed Jan 5th 2005 at 2:28am
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Is there func_mortar_field? that was the ent in HL1 used to create the
air strike, maybe there is something similar, right now im away from
hammer so I cant tell you.
edit: Ohh do you mean like in crossfire? trigger_hurt (like Irish said)
with the flash. Or do you want it like the thing when you were
attacking the nexsus in HL2 SP?
Re: HL2DM Airstrike
Posted by IrishGuinea on
Wed Jan 5th 2005 at 2:31am
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Nov 14th 2004
Occupation: Production Manager
Location: USA
make a button that triggers an airraid sound, dunno if hl2 has that sound file?then trigger env_fade for the white flash and an explosion sound right before you trigger the trigger hurt entity(brushbased entity), just enclose the room or building or whole map with it. Ofcourse you'll need to tie all the entitys together to fire in order and on time.
so you need at least these entitys...
1 func_button -- to trigger evrything
2 ambient_generic -- 1 for airraid/warning sound, 1 for explosion
1 env_fade -- to simulate white flash of nuke explosion
1 trigger hurt -- kill evrything within it, and is a brushed based entity
thats the basics anyway...
ka-boom :smile:
Re: HL2DM Airstrike
Posted by ZivZulander on
Mon Jan 10th 2005 at 7:26pm
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Registered:
Dec 5th 2004
i think he means from hl1 singleplayer "forget about freeman" episode where on the technical map plot bomb targets and get the hell out of there???
the entity that was used to do this is not in hl2.
however, i think you could still do it but it would be...complicated