camera connected to object??

camera connected to object??

Re: camera connected to object?? Posted by 5LUG on Fri Jan 7th 2005 at 3:44am
5LUG
13 posts
Posted 2005-01-07 3:44am
5LUG
super banned
13 posts 1 snarkmarks Registered: Jan 3rd 2005 Occupation: kid Location: USA
ok i want to attach a camera to a movable object, kinda like the tv in
thay dm_smallfor_b17, how it is connected to a small tv, and u
can throw it and pic it up and stuff, could someone help me do that???
thanks
Re: camera connected to object?? Posted by uberDingo on Fri Jan 7th 2005 at 4:02am
uberDingo
72 posts
Posted 2005-01-07 4:02am
72 posts 17 snarkmarks Registered: Dec 21st 2004
I know you can't do this for multiplayer but I saw a tutorial somewhere for that... I might have the link on my machine but it's compiling the map Im working on :razz: I'll see what I can dig up later and post what I find... the tutorial I saw I found on google.. had a camera set up on a tripod with some sort of constraint that you could break then pick up the camera. since Im working on a multiplayer map I simple thought 'cool, sucks I cant use it' hehe
Re: camera connected to object?? Posted by Rof on Fri Jan 7th 2005 at 4:32am
Rof
210 posts
Posted 2005-01-07 4:32am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Just set the point_camera's parent field to the name of a func_physbox.
It then will move with it, so if you pick up the physbox, the camera
POV will follow.

Should work fine in multiplayer too, I can't see why not.
Re: camera connected to object?? Posted by uberDingo on Fri Jan 7th 2005 at 5:50am
uberDingo
72 posts
Posted 2005-01-07 5:50am
72 posts 17 snarkmarks Registered: Dec 21st 2004
you can't pick anything up with cs:s :/

here's a link that explains setting up a moving camera

http://www.hl2world.com/wiki/index.php/Cameras
Re: camera connected to object?? Posted by 5LUG on Fri Jan 7th 2005 at 6:31am
5LUG
13 posts
Posted 2005-01-07 6:31am
5LUG
super banned
13 posts 1 snarkmarks Registered: Jan 3rd 2005 Occupation: kid Location: USA
thank you so much fov, and you too dingo, i didnt try yours dingo
because it looked to complicated so i used fov's simple onesand it
worked fine, thanks you both so much.