strobe

strobe

Re: strobe Posted by Stranger on Sat Jan 8th 2005 at 1:00am
Stranger
29 posts
Posted 2005-01-08 1:00am
Stranger
member
29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
I'm looking to recreate the effect of a strobe. It should be blinding
lake the point_spotlight and yet flikker like (e.g.) the flikker
apearance off a normal light.

can someone help me with this?
Re: strobe Posted by Yesurbius on Sat Jan 8th 2005 at 2:07am
Yesurbius
48 posts
Posted 2005-01-08 2:07am
48 posts 5 snarkmarks Registered: Dec 31st 2004
Create a light entity, and in the appearance, set it to "Fast
Strobe". Ensure that the brightness is bright too ... maybe
900+
Re: strobe Posted by Livett on Sat Jan 8th 2005 at 8:36am
Livett
164 posts
Posted 2005-01-08 8:36am
Livett
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164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
Or if you want to do it manually. I think on a light_dynamic you can put in a custom appearance and azazazaz would make it full bright, off, full bright, off.
Re: strobe Posted by Cassius on Sat Jan 8th 2005 at 8:37am
Cassius
1989 posts
Posted 2005-01-08 8:37am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
<DIV class=quote>
<DIV class=quotetitle>? quoting Yesurbius</DIV>
<DIV class=quotetext>Create a light entity, and in the appearance, set it to "Fast Strobe". Ensure that the brightness is bright too ... maybe 900+
</DIV></DIV>

This man has created the greatest avatar in the universe and I have rated him five.
(sorry, off-topic :sad: )
Re: strobe Posted by Stranger on Sat Jan 8th 2005 at 11:55am
Stranger
29 posts
Posted 2005-01-08 11:55am
Stranger
member
29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
yeah i knew all that the question was how to make it blinding like the point_spotlight

what i realy need is something like the flash of the scanners (you know
enoying little flying things in HL2) but then a few times fast and
repititive.

thanx for your attempts though
Re: strobe Posted by DrGlass on Sat Jan 8th 2005 at 5:02pm
DrGlass
1825 posts
Posted 2005-01-08 5:02pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
The scanner used a env_fade. This sets a colored overlay on the
players screen. Only problem is that I think it will
affect everyone everywhere... But I could be wrong. make a
light and a env_fade with a input to fire them every 1 second, this
will turn them on and off a second at a time, that should be enough for
a good strobe.

But what would be even more real, an env_overlay (like the effect when
you first get on HL2 or when your in the teleporter with alyx) but I
have NO idea how to use that.
Re: strobe Posted by Stranger on Sun Jan 9th 2005 at 8:24pm
Stranger
29 posts
Posted 2005-01-09 8:24pm
Stranger
member
29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
thanx