Re: strobe
Posted by Stranger on
Sat Jan 8th 2005 at 1:00am
29 posts
3 snarkmarks
Registered:
Jan 2nd 2005
Occupation: Mapper
Location: Belgium
I'm looking to recreate the effect of a strobe. It should be blinding
lake the point_spotlight and yet flikker like (e.g.) the flikker
apearance off a normal light.
can someone help me with this?
Re: strobe
Posted by Yesurbius on
Sat Jan 8th 2005 at 2:07am
48 posts
5 snarkmarks
Registered:
Dec 31st 2004
Create a light entity, and in the appearance, set it to "Fast
Strobe". Ensure that the brightness is bright too ... maybe
900+
Re: strobe
Posted by Livett on
Sat Jan 8th 2005 at 8:36am
164 posts
46 snarkmarks
Registered:
Dec 24th 2004
Occupation: Student
Location: England
Or if you want to do it manually. I think on a light_dynamic you can put in a custom appearance and azazazaz would make it full bright, off, full bright, off.
Re: strobe
Posted by Stranger on
Sat Jan 8th 2005 at 11:55am
Posted
2005-01-08 11:55am
29 posts
3 snarkmarks
Registered:
Jan 2nd 2005
Occupation: Mapper
Location: Belgium
yeah i knew all that the question was how to make it blinding like the point_spotlight
what i realy need is something like the flash of the scanners (you know
enoying little flying things in HL2) but then a few times fast and
repititive.
thanx for your attempts though
Re: strobe
Posted by DrGlass on
Sat Jan 8th 2005 at 5:02pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
The scanner used a env_fade. This sets a colored overlay on the
players screen. Only problem is that I think it will
affect everyone everywhere... But I could be wrong. make a
light and a env_fade with a input to fire them every 1 second, this
will turn them on and off a second at a time, that should be enough for
a good strobe.
But what would be even more real, an env_overlay (like the effect when
you first get on HL2 or when your in the teleporter with alyx) but I
have NO idea how to use that.