looping movelinear

looping movelinear

Re: looping movelinear Posted by kdhunt2000 on Sat Jan 8th 2005 at 8:20pm
kdhunt2000
98 posts
Posted 2005-01-08 8:20pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ok, I have a movelinear, I put a trigger multiple for it but it just move out then stops. I want it to always move in and out. I have tried making the trigger muiltiple fireuser1, then onuser1 for the movelinear I set it to open and for it to fireuser2 on movelinear, then on fireuser2 I set it to close and fireuser1 on move lienar but that just crashed my game (as expected). How do I make it move continuolosly? ty u in advance
Re: looping movelinear Posted by Tracer Bullet on Sat Jan 8th 2005 at 9:32pm
Tracer Bullet
2271 posts
Posted 2005-01-08 9:32pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Can't you just make it retrigger itself?

i.e. OnStop ---> Move If that doesn't work, you might try using a trigger_relay to do the same sort of thing.
Re: looping movelinear Posted by dabait on Sun Jan 9th 2005 at 4:41am
dabait
15 posts
Posted 2005-01-09 4:41am
dabait
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
Tracer Bullet's suggestion should work.... I've done this myself by accident, though a bit differently...
  • place a trigger_multiple at either end of the travel
    </li>
  • set one to 'open' the func_linear
    </li>
  • set the other to 'close' it (go to starting position)
    </li>
  • set the flags of the triggers to be affected by func_linear
Bullet's solution sounds a bit more elegant :biggrin: