texture - lighting problem

texture - lighting problem

Re: texture - lighting problem Posted by ThisDealer on Sat Jan 8th 2005 at 10:28pm
ThisDealer
18 posts
Posted 2005-01-08 10:28pm
18 posts 12 snarkmarks Registered: Jan 3rd 2005
hi, need a little help here, almost completed my map but the lightings gone a bit dodgey in some rooms.... :/

basicaly the walls in some rooms go darker as you move your cursor in diffirent areas of the room ( from light texture to real dark quick ) ive tried deleting some lights... but nothing happens.. :sad:

heres a few images, they might help

-normal-

http://img115.exs.cx/my.php?loc=img115&image=dmcomplex00291rk.jpg

-as i move my cursor to the top left of room-

http://img16.exs.cx/my.php?loc=img16&image=dmcomplex00307ic.jpghttp://img115.exs.cx/my.php?loc=img115&image=dmcomplex00301rk.jpg

well, hope someone can help,

thx :biggrin:
Re: texture - lighting problem Posted by DrGlass on Sun Jan 9th 2005 at 12:01am
DrGlass
1825 posts
Posted 2005-01-09 12:01am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
First of all check if you have a leak, this is easy with the new
hammer. Just go to map>load pointfile, if a red line pops into
your map, follow it and find the leak.

if that isn't the case, check the texture your using for the wall, try and change it to somthing else.

Also, press alt+p to check for problems.

hope that helps
Re: texture - lighting problem Posted by rs6 on Sun Jan 9th 2005 at 12:11am
rs6
640 posts
Posted 2005-01-09 12:11am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
i had the same problem in one of my maps, your using a model texture for a brush; you can't do that. Your gonna have to change the texture.
Re: texture - lighting problem Posted by ThisDealer on Sun Jan 9th 2005 at 11:09am
ThisDealer
18 posts
Posted 2005-01-09 11:09am
18 posts 12 snarkmarks Registered: Jan 3rd 2005
ty for your help peeps sorted the problem now :biggrin: