Re: getting env_explosion to work
Posted by Kinnakor on
Sun Jan 9th 2005 at 8:16am
23 posts
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Dec 7th 2004
Location: usa
I am trying to make a mine,ive been told to use env_explosion, but can't find any way in its properties to make it trigger, anyone know how to make from env_explsion or any other way i am supposed to do it?
Re: getting env_explosion to work
Posted by Zeon on
Sun Jan 9th 2005 at 8:43am
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Registered:
Dec 22nd 2004
Location: USA
Set your env_explosion (give it a name like explosion01) on the ground, then draw a brush around it with a trigger texture. Tie the brush to trigger_once (call it trigger_explosion01). In the outputs, set OnTrigger to Explode your explosion01. Your flags should be okay by default, as you want just players to set it off...but you can always set it to Everything, if you want people to be able to throw stuff across the field to set off the mines.
Re: getting env_explosion to work
Posted by Kinnakor on
Thu Jan 13th 2005 at 11:24am
Posted
2005-01-13 11:24am
23 posts
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Registered:
Dec 7th 2004
Location: usa
sorry to bring up old thread, but is there a way to make it so random explosions happen with out a trigger,like mortars landing? thanks
Re: getting env_explosion to work
Posted by DrGlass on
Thu Jan 13th 2005 at 11:47am
Posted
2005-01-13 11:47am
DrGlass
member
1825 posts
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
make a new post for a new question... but... just make a longic_timer and set it to fire randomly.