vvis not compiling

vvis not compiling

Re: vvis not compiling Posted by WatchDog on Sun Jan 9th 2005 at 12:32pm
WatchDog
43 posts
Posted 2005-01-09 12:32pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading c:\program files\steam\steamapps\watchdogx\sourcesdk_content\cstrike\mapsrc\cs_dig.bsp

reading c:\program files\steam\steamapps\watchdogx\sourcesdk_content\cstrike\mapsrc\cs_dig.prt

1936 portalclusters

6661 numportals

Leaf (portal 6005) with too many portals. Use vbsp -glview to compile,
then glview -portal -portalhighlight X to view the problem.
Re: vvis not compiling Posted by Orpheus on Sun Jan 9th 2005 at 12:36pm
Orpheus
13860 posts
Posted 2005-01-09 12:36pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
where is the rest of the log?

its not a good idea to edit the compile log (unless its pages long)

is there more?
Re: vvis not compiling Posted by WatchDog on Sun Jan 9th 2005 at 12:54pm
WatchDog
43 posts
Posted 2005-01-09 12:54pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
That is the vvis section after that is just gos to vrad and everythign
else gos fine. But it tells you a suggestion right there i was hpoing
to get it translated.
Re: vvis not compiling Posted by Orpheus on Sun Jan 9th 2005 at 12:58pm
Orpheus
13860 posts
Posted 2005-01-09 12:58pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting WatchDog</DIV>
<DIV class=quotetext>That is the vvis section after that is just gos to vrad and everythign else gos fine. But it tells you a suggestion right there i was hpoing to get it translated.
</DIV></DIV>

yes, but sometimes the cause, is in the step before the error is reported.
thats my point.
Re: vvis not compiling Posted by WatchDog on Sun Jan 9th 2005 at 1:11pm
WatchDog
43 posts
Posted 2005-01-09 1:11pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
It could be but i dont think it is it makes it prety claer exept i dont know what the progmars are or how to use them
Re: vvis not compiling Posted by WatchDog on Sun Jan 9th 2005 at 1:15pm
WatchDog
43 posts
Posted 2005-01-09 1:15pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
** Executing...

** Command: "c:\program files\steam\steamapps\watchdogx\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\steam\steamapps\watchdogx\counter-strike source\cstrike"
"c:\program
files\steam\steamapps\watchdogx\sourcesdk_content\cstrike\mapsrc\cs_dig"

Valve Software - vbsp.exe (Dec 15 2004)

1 threads

materialPath: c:\program files\steam\steamapps\watchdogx\counter-strike source\cstrike\materials

Loading c:\program files\steam\steamapps\watchdogx\sourcesdk_content\cstrike\mapsrc\cs_dig.vmf

Detected multiplayer map, building linux dedicated server data

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...done (0)

Building Faces...error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

writing c:\program files\steam\steamapps\watchdogx\sourcesdk_content\cstrike\mapsrc\cs_dig.prt...done (0)

Creating default cubemaps for env_cubemap using skybox jungle...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Found a displacement edge abutting multiple other edges.

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -768.00, 63.50), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -768.00, 64.00), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -768.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -768.00, 63.50), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -1072.00, 68.78), (-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -996.00, 66.84), (-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -1072.00, 68.78), (-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -1072.00, 68.78), (-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -996.00, 66.84), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -768.00, 62.50), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -768.00, 63.00), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -768.00, 62.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -768.00, 62.50), (-640.00, -844.00, 63.00), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -844.00, 63.00), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

Degenerate Triangle

(-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -996.00, 66.84), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -996.00, 66.84), (-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -1072.00, 68.78), (-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -1072.00, 68.78), (-640.00, -996.00, 66.84), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -996.00, 66.84), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -920.00, 64.82), (-640.00, -996.00, 66.84), (-640.00, -996.00, 66.84)

Degenerate Triangle

(-640.00, -996.00, 66.84), (-640.00, -10
Re: vvis not compiling Posted by Junkyard God on Sun Jan 9th 2005 at 1:19pm
Junkyard God
654 posts
Posted 2005-01-09 1:19pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
try finding out what those errors are m8, i'm pretty sure that's your problem :wink:
Re: vvis not compiling Posted by WatchDog on Sun Jan 9th 2005 at 1:51pm
WatchDog
43 posts
Posted 2005-01-09 1:51pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
no I kinda knwo my problem becasue i can remove it and add it
back in and the problem depeds on it. It seems i am using to many
brushes and when i add my credit swhickh is a whoel lot of small cliped
brushes it errors
Re: vvis not compiling Posted by Orpheus on Sun Jan 9th 2005 at 3:15pm
Orpheus
13860 posts
Posted 2005-01-09 3:15pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
model errors used to crash HL.

but seriously bud, how can you know what is causing things and still not know, not to do it?

i am very confused here.. there are dozens of errors, and quite a few individual ones.

1)error: material TOOLS/TOOLSSKYFOG doesn't have a $bottommaterial

2)Degenerate Triangle
(-640.00, -920.00, 64.82), (-640.00, -920.00, 64.82), (-640.00, -844.00, 63.00)

3)Error! To use model "models/props_lab/BigRock.mdl"
with prop_static, it must be compiled with $staticprop!

4)Error loading studio model "models/props_lab/BigRock.mdl"!

5)Error! prop_static using model "models/props_c17/Lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

6)Error loading studio model "models/props_c17/Lockers001a.mdl"!

7)Water found with no water_lod_control entity, creating a default one.

i almost believe you attempted to mislead us by posting the edited compile log in your first reply. not a good beginning.

address the errors i have posted from your log.