Re: [SOLVED] A new compile problem!
Posted by Joe-Bob on
Tue Jan 11th 2005 at 11:00pm
Posted
2005-01-11 11:00pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
Those outside walls (the purple ones) look like entities to me.
Brushes that are tied to entities don't block visibility, and so they
will leak.
Re: [SOLVED] A new compile problem!
Posted by 23l2o Co0l on
Wed Jan 12th 2005 at 12:53pm
Posted
2005-01-12 12:53pm
19 posts
2 snarkmarks
Registered:
Dec 13th 2004
Ok I fixed it, when I moved the room all the doors and triggers origins
were in the same spot... they did not move with the room so that was
the leak :biggrin:
Cheers
Re: [SOLVED] A new compile problem!
Posted by Junkyard God on
Wed Jan 12th 2005 at 1:29pm
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
accept ur own answer a s good, then the topic wil have a icon of solved problems :smile: it saves confusion :wink: