[SOLVED] A new compile problem!

[SOLVED] A new compile problem!

Re: [SOLVED] A new compile problem! Posted by 23l2o Co0l on Tue Jan 11th 2005 at 12:09pm
23l2o Co0l
19 posts
Posted 2005-01-11 12:09pm
19 posts 2 snarkmarks Registered: Dec 13th 2004
Hello, I am making a map with 3 differnt large rooms. Now each rooms is fully pluged and nothing going out of it.

I moved one of the hole rooms and everything inside it to a new spot (just needed to be moved)

When I went to compile I get the same old ***leaked*** trigger_once ...

So I loaded the pointfile and the red line was where the room use to be before I moved...

So I remembered where the old room was before I moved it and put a box
around it in no draw so a lot of space around the redline was in a box
with it all made as no draw. Now the compile worked!

This makes me think that the room i moved is still here ... but I can not see it in hammer.

Anyway I had to move another room and the same thing happened so now I
have to boxs covered in no draw where both the old rooms were.

Why is this happening? I use search and did not find anything.

Please help :smile:

Screen showts

Here we have the line IT IS WHERE THE ROOM USE TO BE!

http://img93.exs.cx/img93/4609/untitled9qs.jpg

Here is it boxed, so the new brushs would cover where the old room was

http://img146.exs.cx/img146/831/untitled32du.jpg
Re: [SOLVED] A new compile problem! Posted by 23l2o Co0l on Tue Jan 11th 2005 at 10:57pm
23l2o Co0l
19 posts
Posted 2005-01-11 10:57pm
19 posts 2 snarkmarks Registered: Dec 13th 2004
Hello, please?!
Re: [SOLVED] A new compile problem! Posted by Joe-Bob on Tue Jan 11th 2005 at 11:00pm
Joe-Bob
180 posts
Posted 2005-01-11 11:00pm
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Those outside walls (the purple ones) look like entities to me.
Brushes that are tied to entities don't block visibility, and so they
will leak.
Re: [SOLVED] A new compile problem! Posted by 23l2o Co0l on Wed Jan 12th 2005 at 12:53pm
23l2o Co0l
19 posts
Posted 2005-01-12 12:53pm
19 posts 2 snarkmarks Registered: Dec 13th 2004
Ok I fixed it, when I moved the room all the doors and triggers origins
were in the same spot... they did not move with the room so that was
the leak :biggrin:

Cheers
Re: [SOLVED] A new compile problem! Posted by Junkyard God on Wed Jan 12th 2005 at 1:29pm
Junkyard God
654 posts
Posted 2005-01-12 1:29pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
accept ur own answer a s good, then the topic wil have a icon of solved problems :smile: it saves confusion :wink: