prop_physics_respawnable and trigger_push problem

prop_physics_respawnable and trigger_push problem

Re: prop_physics_respawnable and trigger_push problem Posted by TheSchwartz on Thu Jan 13th 2005 at 8:52am
TheSchwartz
30 posts
Posted 2005-01-13 8:52am
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
I am trying to make a map where oil drums are thrown into the air with a trigger_push entity this works just fine, the oil drums (I use a prop_physics_respawnable entity for this) fly into a wall but does not explode. I have used the correct model, because when I pick it up and throw it with the gravity gun it explodes. Ideas anyone?
Re: prop_physics_respawnable and trigger_push problem Posted by 23l2o Co0l on Thu Jan 13th 2005 at 9:26am
23l2o Co0l
19 posts
Posted 2005-01-13 9:26am
19 posts 2 snarkmarks Registered: Dec 13th 2004
A trigger_hurt infront of the wall which gives 100 damage to it. In the
flags, tick the box "Physics Objects" and make sure clients are not
ticked or else eveyone would die who touched the trigger.

Or give the drums a name such as "drum" and make a trigger infront of
the wall called "trigger_multiple". In the outputs tab make it like
this:

My output named: OnStartTouch

Targets entities named: drum

Via this input: Kill or Break or Ignite

Play around a bit :smile:
Re: prop_physics_respawnable and trigger_push problem Posted by TheSchwartz on Thu Jan 13th 2005 at 10:29am
TheSchwartz
30 posts
Posted 2005-01-13 10:29am
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
This is of course a solution, but why does the drum not react as if it was a player that threw it with the gravity gun?
Re: prop_physics_respawnable and trigger_push problem Posted by 23l2o Co0l on Thu Jan 13th 2005 at 10:57am
23l2o Co0l
19 posts
Posted 2005-01-13 10:57am
19 posts 2 snarkmarks Registered: Dec 13th 2004
How does my idea not work? You wanted it to explode on impact??
Re: prop_physics_respawnable and trigger_push problem Posted by Leperous on Thu Jan 13th 2005 at 12:44pm
Leperous
3382 posts
Posted 2005-01-13 12:44pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Either because they're not thrown with the same velocity as your trigger_push, or there is a special model-specific property telling it to only break on Grav gun interaction (or shooting, or other explosions).

Also, the dm_lockdown barrels have a physics impact damage scale set to 0.1, tried that?
Re: prop_physics_respawnable and trigger_push problem Posted by ReNo on Thu Jan 13th 2005 at 8:20pm
ReNo
5457 posts
Posted 2005-01-13 8:20pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
There do seem to be a lot of issues with respawning breakable props
such as exploding barrels. For example, to begin with a barrel will
explode if it is within close proximity of another explosion, but AFTER
it has respawned it will no longer do this but will instead be sent
flying by the blast. Also, if you shoot an explosive barrel it will
initially take a few hits and then explode. After respawning, it will
die on the first hit from any gun.
Re: prop_physics_respawnable and trigger_push problem Posted by TheSchwartz on Wed Jan 19th 2005 at 9:05pm
TheSchwartz
30 posts
Posted 2005-01-19 9:05pm
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
They are set to physics impact damage scale 0.1, but nothing happens the way I planned it. Increasing velocity does not help either...