Re: DM_City14
Posted by Random on
Sun Jan 9th 2005 at 1:54am
Random
member
27 posts
13 snarkmarks
Registered:
Dec 28th 2004
Location: Canada
Wow looks awesome.
maybe make the outside a bit darker? so you can see shadows.
Re: DM_City14
Posted by DrGlass on
Sun Jan 9th 2005 at 2:50am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I agree, make it a bit darker. Wrap it up cant wait to check it out.
Re: DM_City14
Posted by Static88 on
Sun Jan 9th 2005 at 10:29am
Posted
2005-01-09 10:29am
122 posts
52 snarkmarks
Registered:
Dec 31st 2004
Occupation: USMC
Location: USA
Ok, i'll try that. We'll see how it looks. I'll post it soon. Thanks for the advice
Re: DM_City14
Posted by Static88 on
Thu Jan 13th 2005 at 9:55am
122 posts
52 snarkmarks
Registered:
Dec 31st 2004
Occupation: USMC
Location: USA
I darkened the map up a bit and added the download link. Submitted for the map competition. Enjoy.
Re: DM_City14
Posted by Static88 on
Thu Jan 13th 2005 at 4:09pm
122 posts
52 snarkmarks
Registered:
Dec 31st 2004
Occupation: USMC
Location: USA
This is my Valve map contest map that I submitted. View the readme file for a background storyline. Any and all feedback is welcomed as it isn't finished yet. Still doing some optimization. Enjoy.
Re: DM_City14
Posted by Cassius on
Fri Jan 14th 2005 at 5:03am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Jesus, how large is that center area/deathtrap?
Re: DM_City14
Posted by Dark|Killer on
Fri Jan 14th 2005 at 6:22pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
I like this map :smile: ... But i suggest you adding some cars and broken pieces of rocks in the Bug roads for making it a good hide out...and more detailing..
Ofcourse the rocks should be building rocks not not boulders of natural stuff lol...just add a broken or destroyed apartement near by..and add these stuff...or maby my suggesting thing is all crap...but nice map dude :smile:
Re: DM_City14
Posted by mrpresley on
Tue Mar 8th 2005 at 12:17pm
Posted
2005-03-08 12:17pm
4 posts
0 snarkmarks
Registered:
Mar 8th 2005
This map actually played quite well. I like maps with a perimeter around a center area (lots of the rats maps do the same thing). I think it would help the flow if there were two entrances to the subway down below from opposite sides.
MrPresley
Re: DM_City14
Posted by mrpresley on
Tue Mar 8th 2005 at 2:40pm
4 posts
0 snarkmarks
Registered:
Mar 8th 2005
Well, I guess I was playing an older version. I just downloaded the newest version and the exact thing I thought was missing is now there. So give it another point..