prefab textures messing up

prefab textures messing up

Re: prefab textures messing up Posted by Lagnath on Fri Jan 14th 2005 at 12:42am
Lagnath
4 posts
Posted 2005-01-14 12:42am
Lagnath
member
4 posts 0 snarkmarks Registered: Jan 5th 2005
I have a question.

I'm working on some prefab buildings to put into a CS:S map. I'm trying
hard to make my building look interesting. I then save the building as
a prefab to inport into a level at a later time.

My question is, when i do texture alignment i'm setting the texture
tool to "face" instead of "world" so that theoritically when i paste my
prefab into the map all my adjustments would be based on local co-ords
and not global ones, therefore i would expect the textures to keep their
alignment.

However, all textures are behaving as if there using world co-ords and
therefore the textures shift if i move my prefabs around at all.

Is this feature functioning as intended?

If so, can anyone recommend a solution to my problem?

I appreciate any help in advance.

Lagnath

Edit note: Fixed some spelling.
Re: prefab textures messing up Posted by omegaslayer on Fri Jan 14th 2005 at 12:44am
omegaslayer
2481 posts
Posted 2005-01-14 12:44am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Is texture lock on? Try that. Tools---> texture lock.....or shift-L
Re: prefab textures messing up Posted by Lagnath on Fri Jan 14th 2005 at 12:52am
Lagnath
4 posts
Posted 2005-01-14 12:52am
Lagnath
member
4 posts 0 snarkmarks Registered: Jan 5th 2005
The sword of simplicity knifes cleanly through the problem...

In other words, thanks for the simple solution... and the lightning quick answer :smile:

Lagnath
Re: prefab textures messing up Posted by omegaslayer on Fri Jan 14th 2005 at 12:57am
omegaslayer
2481 posts
Posted 2005-01-14 12:57am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Sometimes it takes another mind to see clearly throught the fog of confusion :smile: