game_ui other outputs?

game_ui other outputs?

Re: game_ui other outputs? Posted by Mad on Fri Jan 14th 2005 at 6:44pm
Mad
8 posts
Posted 2005-01-14 6:44pm
Mad
member
8 posts 1 snarkmarks Registered: Jan 9th 2005 Occupation: . Location: Sweden
Is there any other outputs you can use with the game_ui, that is sort of hidden?

Like ReleasedMoveLeft, PressedButtonF1 or ReleasedButtonA etc.

If there is no such options, how could i do this for example:

On PressedMoveLeft: open door.

When i release the button i want the door to close.

Could i do this with some sort of logic entity or something? /thanks
Re: game_ui other outputs? Posted by omegaslayer on Fri Jan 14th 2005 at 8:20pm
omegaslayer
2481 posts
Posted 2005-01-14 8:20pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
You can do this with a func_trigger, I dont think it can be done with a button, check in the field "my outputs named" too see if somethings there.