func_rot to follow you

func_rot to follow you

Re: func_rot to follow you Posted by Guessmyname on Mon Jan 17th 2005 at 7:37pm
Guessmyname
342 posts
Posted 2005-01-17 7:37pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
How can you make a func_rot always be facing you? Am I using the wrong entity or something?
Re: func_rot to follow you Posted by Stranger on Mon Jan 17th 2005 at 7:54pm
Stranger
29 posts
Posted 2005-01-17 7:54pm
Stranger
member
29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
I'm afraid your question is somewhat unclear.

what do you mean facing you?

it rotates so eventualy it will face you in the right way
Re: func_rot to follow you Posted by Guessmyname on Mon Jan 17th 2005 at 7:54pm
Guessmyname
342 posts
Posted 2005-01-17 7:54pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Hang on, I'll explain what I'm trying to do:

I'm making a turret that shoots at you, and I've made it out of
brushes. I have it all worked out, except that the turret doesn't
rotate to follow you. - In other words it fires at you, when it faces
away from you. It doesn't revolve / rotate so that it is always aiming
at you
Re: func_rot to follow you Posted by Livett on Mon Jan 17th 2005 at 7:57pm
Livett
164 posts
Posted 2005-01-17 7:57pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
I want to do this aswell, I was thinking about making some kind of cannon that shoots at you whilst you are trying to cross a bridge. If you have seen Takeshi's castle you will know what I mean :biggrin:
Re: func_rot to follow you Posted by Guessmyname on Mon Jan 17th 2005 at 8:12pm
Guessmyname
342 posts
Posted 2005-01-17 8:12pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I haven't seen Takeshi castle. On the other hand, could this be done as a func_tank maybe?
Re: func_rot to follow you Posted by Guessmyname on Mon Jan 17th 2005 at 8:25pm
Guessmyname
342 posts
Posted 2005-01-17 8:25pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I'm going to try with a func_tank - does anyone here have a clue how to use the thing?

EDIT: Hmm, it seems it need manning. Prehaps a combine npc protected by shields?
Re: func_rot to follow you Posted by Stranger on Mon Jan 17th 2005 at 8:55pm
Stranger
29 posts
Posted 2005-01-17 8:55pm
Stranger
member
29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
If you want your func_rot to aquire you as a target and then shoot you
should be able to do this with triggers you make triggerareas around
your turret so that when you trigger a field the turret rotates more or
less in your direction.

however I believe this won't get the job done properly.
Re: func_rot to follow you Posted by Guessmyname on Tue Jan 18th 2005 at 4:56pm
Guessmyname
342 posts
Posted 2005-01-18 4:56pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Stranger - that is an ace idea. I might make it a grenade lobbing thing though, that will look / work better
Re: func_rot to follow you Posted by Stranger on Tue Jan 18th 2005 at 5:56pm
Stranger
29 posts
Posted 2005-01-18 5:56pm
Stranger
member
29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
happy to have been of service
Re: func_rot to follow you Posted by Guessmyname on Tue Jan 18th 2005 at 6:14pm
Guessmyname
342 posts
Posted 2005-01-18 6:14pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I'll post the test level whenever I can.

Be warned that I might have to send it to Fileplanet. If they try and
send it out as an actual map I'll come after them with a sledge hammer
Re: func_rot to follow you Posted by Guessmyname on Tue Jan 18th 2005 at 8:01pm
Guessmyname
342 posts
Posted 2005-01-18 8:01pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Okay its at fileplanet. It will take a while for it to be available mind