Re: modifying .h, .cpp, ..fgd files
Posted by Rof on
Tue Jan 18th 2005 at 6:46pm
Rof
member
210 posts
41 snarkmarks
Registered:
Dec 3rd 2004
Essentially, if you modify the .cpp, etc. files and recompile, you are
making a mod. Therefore, if you make maps that depend on the new
features of the mod, nobody else will be able to see/use those features.
You'd have to distribute the mod's .dll files with your map, and
convince people to install them, for them to be able to see your map
properly.
Re: modifying .h, .cpp, ..fgd files
Posted by Crono on
Tue Jan 18th 2005 at 6:48pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
If you change the DLLs then, yes you do need to distribute them. You
could just make a "mod" and include your modified DLL files with your
map.
You don't need to include any FGD unless you want people to be able to make maps for your "mod". An FGD is only used in Hammer.
Also, just to clear something up, a DLL file is basically a module for
the rest of the code (that being hl2.exe). That DLL file IS telling hl2
how to set up the server and handle incoming clients. A BSP CANNOT
carry this information as the server is set up first them the bsp is
loaded.
Re: modifying .h, .cpp, ..fgd files
Posted by uberDingo on
Tue Jan 18th 2005 at 9:25pm
72 posts
17 snarkmarks
Registered:
Dec 21st 2004
<tips his hat>
That's what I needed to know.. and thanks much :smile: