Serious grass texture/brush problem

Serious grass texture/brush problem

Re: Serious grass texture/brush problem Posted by blasted on Wed Jan 19th 2005 at 8:33am
blasted
5 posts
Posted 2005-01-19 8:33am
blasted
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5 posts 1 snarkmarks Registered: Jan 19th 2005
I have a strange problem where all of my grass textures/brushes won't
align properly...or something. There are huge black lines
seperating each one, and all of the brushes are perfectly
aligned. Has anyone else had this problem? And if you have
or haven't, does anyone have any clue on how to fix it?

Here are some screenshots of what I'm talking about

http://www.atrocious.net/jeepbeta0011.jpg

http://www.atrocious.net/jeepbeta0013.jpg

(linked for size)
Re: Serious grass texture/brush problem Posted by DrGlass on Wed Jan 19th 2005 at 8:55am
DrGlass
1825 posts
Posted 2005-01-19 8:55am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Select all the grass textures then check the box in your Face edit
sheet to "Treat as one" then press the [C]enter button. that should fix
it.
Re: Serious grass texture/brush problem Posted by Crono on Wed Jan 19th 2005 at 9:03am
Crono
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Posted 2005-01-19 9:03am
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The reason is that each ground brush is being textured individually. Do as Glass said, and make the scale .5x.5 or something as such. Should make it repeat nicely. Also, you might want to look into displacement surfaces.
Re: Serious grass texture/brush problem Posted by RadiKal on Wed Jan 19th 2005 at 11:44pm
RadiKal
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Posted 2005-01-19 11:44pm
RadiKal
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if you still have the problem after changing the texture to "treat as one" you might want to make sure that you're not using a "blend" texture reserved for alpha blending. That could cause the edges of the grass to blend to a darker, ground texture.
Re: Serious grass texture/brush problem Posted by DrGlass on Thu Jan 20th 2005 at 2:09am
DrGlass
1825 posts
Posted 2005-01-20 2:09am
DrGlass
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thats true, first you might just want to try a diffrent texture.
Re: Serious grass texture/brush problem Posted by rs6 on Thu Jan 20th 2005 at 3:21am
rs6
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Posted 2005-01-20 3:21am
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i have this problem too with some displacements, it seems where they touch it textured wierd. IDK how to fix it.
Re: Serious grass texture/brush problem Posted by dabait on Thu Jan 20th 2005 at 4:04am
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Posted 2005-01-20 4:04am
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I've got blend textures on world brushes right along
displacements. The texturing tiles perfectly, but you obviously need to be
careful that your 'alpha painting' on the displacements goes to
ZERO where you meet up with world brushes :smile:
Re: Serious grass texture/brush problem Posted by blasted on Thu Jan 20th 2005 at 7:55am
blasted
5 posts
Posted 2005-01-20 7:55am
blasted
member
5 posts 1 snarkmarks Registered: Jan 19th 2005
Select all the grass textures then check the box in your Face edit
sheet to "Treat as one" then press the [C]enter button. that should fix
it.
This sounded like it would work, but alas, it didn't. Hopefully
someone out there has had this same problem and knows how to fix it..
Re: Serious grass texture/brush problem Posted by DrGlass on Thu Jan 20th 2005 at 9:29am
DrGlass
1825 posts
Posted 2005-01-20 9:29am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Are those displacment maps? if so, do they match up? try and
select all your touching displacment maps, then press the Sew button on
the displacment editor.
Re: Serious grass texture/brush problem Posted by blasted on Fri Jan 21st 2005 at 6:01am
blasted
5 posts
Posted 2005-01-21 6:01am
blasted
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5 posts 1 snarkmarks Registered: Jan 19th 2005
They are all displacement maps and are all sewn together. This is the most frustrating problem of all that I've had.
Re: Serious grass texture/brush problem Posted by DrGlass on Fri Jan 21st 2005 at 6:24am
DrGlass
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Posted 2005-01-21 6:24am
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
have you tryed to change the texture?
Re: Serious grass texture/brush problem Posted by blasted on Fri Jan 21st 2005 at 9:37pm
blasted
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Posted 2005-01-21 9:37pm
blasted
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5 posts 1 snarkmarks Registered: Jan 19th 2005
yes
Re: Serious grass texture/brush problem Posted by Leperous on Sat Jan 22nd 2005 at 1:07am
Leperous
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Posted 2005-01-22 1:07am
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And? What happens if you use something more generic, e.g. a brickwall texture?
Re: Serious grass texture/brush problem Posted by motionblurrr on Sat Jan 22nd 2005 at 4:05am
motionblurrr
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Posted 2005-01-22 4:05am
44 posts 14 snarkmarks Registered: Dec 7th 2004
LOL, this is an easyone... don't due a -fast VRAD, you need to do the full one. The problem is just in the way that VRAD works when you use the "quick and dirty" -fast switch. Problem solved. Happy mapping. :smile:
Re: Serious grass texture/brush problem Posted by blasted on Sun Jan 23rd 2005 at 7:22am
blasted
5 posts
Posted 2005-01-23 7:22am
blasted
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5 posts 1 snarkmarks Registered: Jan 19th 2005
you're pretty arrogant, and you're pretty wrong.
Re: Serious grass texture/brush problem Posted by Cassius on Sun Jan 23rd 2005 at 8:18am
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1989 posts
Posted 2005-01-23 8:18am
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No, blasted, you're pretty arrogant for spitting at constructive advice.

If all else fails, why not just incorporate all those displacement brushes into a single one? I see no reason for them to be divided in that way. In fact, I see no reason for those brushes to be displacements at all.