Re: Serious grass texture/brush problem
Posted by DrGlass on
Wed Jan 19th 2005 at 8:55am
DrGlass
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Select all the grass textures then check the box in your Face edit
sheet to "Treat as one" then press the [C]enter button. that should fix
it.
Re: Serious grass texture/brush problem
Posted by RadiKal on
Wed Jan 19th 2005 at 11:44pm
Posted
2005-01-19 11:44pm
RadiKal
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if you still have the problem after changing the texture to "treat as one" you might want to make sure that you're not using a "blend" texture reserved for alpha blending. That could cause the edges of the grass to blend to a darker, ground texture.
Re: Serious grass texture/brush problem
Posted by DrGlass on
Thu Jan 20th 2005 at 2:09am
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thats true, first you might just want to try a diffrent texture.
Re: Serious grass texture/brush problem
Posted by rs6 on
Thu Jan 20th 2005 at 3:21am
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i have this problem too with some displacements, it seems where they touch it textured wierd. IDK how to fix it.
Re: Serious grass texture/brush problem
Posted by dabait on
Thu Jan 20th 2005 at 4:04am
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I've got blend textures on world brushes right along
displacements. The texturing tiles perfectly, but you obviously need to be
careful that your 'alpha painting' on the displacements goes to
ZERO where you meet up with world brushes :smile:
Re: Serious grass texture/brush problem
Posted by DrGlass on
Thu Jan 20th 2005 at 9:29am
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Are those displacment maps? if so, do they match up? try and
select all your touching displacment maps, then press the Sew button on
the displacment editor.
Re: Serious grass texture/brush problem
Posted by blasted on
Fri Jan 21st 2005 at 6:01am
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They are all displacement maps and are all sewn together. This is the most frustrating problem of all that I've had.
Re: Serious grass texture/brush problem
Posted by DrGlass on
Fri Jan 21st 2005 at 6:24am
DrGlass
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have you tryed to change the texture?
Re: Serious grass texture/brush problem
Posted by Leperous on
Sat Jan 22nd 2005 at 1:07am
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And? What happens if you use something more generic, e.g. a brickwall texture?
Re: Serious grass texture/brush problem
Posted by motionblurrr on
Sat Jan 22nd 2005 at 4:05am
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LOL, this is an easyone... don't due a -fast VRAD, you need to do the full one. The problem is just in the way that VRAD works when you use the "quick and dirty" -fast switch. Problem solved. Happy mapping. :smile:
Re: Serious grass texture/brush problem
Posted by blasted on
Sun Jan 23rd 2005 at 7:22am
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you're pretty arrogant, and you're pretty wrong.
Re: Serious grass texture/brush problem
Posted by Cassius on
Sun Jan 23rd 2005 at 8:18am
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No, blasted, you're pretty arrogant for spitting at constructive advice.
If all else fails, why not just incorporate all those displacement brushes into a single one? I see no reason for them to be divided in that way. In fact, I see no reason for those brushes to be displacements at all.