Re: Changing textures on command
Posted by aonomus on
Thu Jan 20th 2005 at 12:15am
Posted
2005-01-20 12:15am
18 posts
2 snarkmarks
Registered:
Dec 26th 2004
How can I make a texture on a brush change when triggered by another
entity. Mainly used for a switch when used alternates between two
textures to indicate state.
Re: Changing textures on command
Posted by DrGlass on
Thu Jan 20th 2005 at 2:08am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I know that you can do a serch and find your answer on this becuase I was the one who gave it.
but, for you just this once.
Make your first wall, tie it to a func_wall_toggle entity, name it wall1
Copy that wall, change it to the other texture you want and be sure to name it wall1 aswell.
Look under the flag tab, and set it so the 1st wall starts visible and 2nd wall starts invisible.
now make a func_button or what ever you want to trigger and set the output to toggle wall1
that should do it, there is also a point entity that I think my do this but I dont know anything about it.
Re: Changing textures on command
Posted by aonomus on
Sat Jan 22nd 2005 at 4:48am
18 posts
2 snarkmarks
Registered:
Dec 26th 2004
I ran a search on it, but I never looked for a func_wall_toggle... thanks anyway