areaportal mayhem

areaportal mayhem

Re: areaportal mayhem Posted by RadiKal on Thu Jan 20th 2005 at 7:29am
RadiKal
55 posts
Posted 2005-01-20 7:29am
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
Ugh I know i'm just another noob who can't get his areaportals to work, but here's the deal: I've got two large outside areas (i know, bad for source) separated by a tunnel that has a door at each end. I'm TRYing to link an area portal to each door, but try as i might, it keeps leaking. The brushes used are all 1 unit thick with the areaportal texture applied, and tied to a func_areaportal. I then put in the name of their respective doors. I've tried making the areaportal fit exactly right and tried extending the portal into the walls on either side just to be sure there were no gaps and neither method worked. The first couple pictures below show where the pointfile is directing me (once into a wall and the other time just right into the middle of the portal?). The last shows a different attempt at just trying to get it to work, not even tied to the doors. The last one's portal fits exactly in that hallway and is 1 unit thick, but gives the following errors:

Processing areas...Wrote C:\Program Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia3g.lin

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
...

etc etc.... can someone point me in the right direction :confused:

image 1 : http://ramrod.unl.edu/~radikal/pic1.jpg
image 2 : http://ramrod.unl.edu/~radikal/pic2.jpg

image 3 : http://ramrod.unl.edu/~radikal/pic3.jpg
Re: areaportal mayhem Posted by DrGlass on Thu Jan 20th 2005 at 9:27am
DrGlass
1825 posts
Posted 2005-01-20 9:27am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
If you think of the areaportal as a cork and the room/area you are
trying to 'areaprotal' off as jug inside water. What the area
portal does is seperate the outside water from the inside of the jug,
you cork the holes in the jug but if you dont put a cork in each hole
water will still get inthe jug.

If that makes any sence then good. The point is that you cant use
area portals on just one door, unless that door is the only thing
sperating two parts of your map.

If there is away around the areaportal then you will get an
error. The best example would be an open map with a small shack
sitting in the middle of it. There are two doors in this
shack. If you areaportal on door you must use an areaportal on
another door. You can even set up an areaportal and leave it off,
that will still close off the inside of the shack from the outside.

Sorry if that dosn't make sence, I'm sleepy
Re: areaportal mayhem Posted by Leperous on Thu Jan 20th 2005 at 11:18am
Leperous
3382 posts
Posted 2005-01-20 11:18am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Would I be right in thinking that those metal bars going through the areaportal should be a func_detail (or other non-VIS-blocking entity) so that the areaportal is rectangular?
Re: areaportal mayhem Posted by SaintGreg on Thu Jan 20th 2005 at 7:02pm
SaintGreg
212 posts
Posted 2005-01-20 7:02pm
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Yeah, but I think the biggest problem is that the areaportal itself is
just sitting in the middle of the hallway not resting in the door frame.

First try it without the areaportal in there and see if the map is leaking. If it is, you know thats the problem.
Re: areaportal mayhem Posted by RadiKal on Thu Jan 20th 2005 at 9:50pm
RadiKal
55 posts
Posted 2005-01-20 9:50pm
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
Well, the first two pictures were of the first compile where the areaportals were in the doors. The third was where i got frustrated with the areaportals being in the doorways and just tried a more simple example with the areaportal just in the hallway. The map doesn't leak I think. I still have that contents_solid problem but it compiles fine with it, doesn't show **leaked**, and doesn't create a pointfile.
Re: areaportal mayhem Posted by RadiKal on Thu Jan 20th 2005 at 11:49pm
RadiKal
55 posts
Posted 2005-01-20 11:49pm
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
ahh...i'm so foolish... the problem was the one part of one of the walls turned out to be tied to a func_detail, so it was leaking through there. Just moved to world and it seals it off just fine! thanks for the help though :biggrin:
Re: areaportal mayhem Posted by DrGlass on Fri Jan 21st 2005 at 12:02am
DrGlass
1825 posts
Posted 2005-01-21 12:02am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
the contents_solid means you have a leak. take out the
areaportals and see if you get the same problem, if you do run your
pointfile and see where theleak it.
Re: areaportal mayhem Posted by RadiKal on Fri Jan 21st 2005 at 1:29am
RadiKal
55 posts
Posted 2005-01-21 1:29am
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
well, i had the contents_solid problem before I even began work on the area portals. I can compile and run the map fine with the contents_solid problems, and it doesn't create a pointfile so i can't find if there is or is not a leak. We discussed the problem here: http://www.snarkpit.com/forums.php?forum=6&topic=3815&11 a bit, and i'd still like feedback as to whether i should go on and ignore the solids or delete them.
Re: areaportal mayhem Posted by DrGlass on Fri Jan 21st 2005 at 2:17am
DrGlass
1825 posts
Posted 2005-01-21 2:17am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
no, you must have a leak. I dont know of any other reson for that problem