Re: areaportal mayhem
Posted by DrGlass on
Thu Jan 20th 2005 at 9:27am
DrGlass
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If you think of the areaportal as a cork and the room/area you are
trying to 'areaprotal' off as jug inside water. What the area
portal does is seperate the outside water from the inside of the jug,
you cork the holes in the jug but if you dont put a cork in each hole
water will still get inthe jug.
If that makes any sence then good. The point is that you cant use
area portals on just one door, unless that door is the only thing
sperating two parts of your map.
If there is away around the areaportal then you will get an
error. The best example would be an open map with a small shack
sitting in the middle of it. There are two doors in this
shack. If you areaportal on door you must use an areaportal on
another door. You can even set up an areaportal and leave it off,
that will still close off the inside of the shack from the outside.
Sorry if that dosn't make sence, I'm sleepy
Re: areaportal mayhem
Posted by Leperous on
Thu Jan 20th 2005 at 11:18am
Posted
2005-01-20 11:18am
Leperous
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Would I be right in thinking that those metal bars going through the areaportal should be a func_detail (or other non-VIS-blocking entity) so that the areaportal is rectangular?
Re: areaportal mayhem
Posted by SaintGreg on
Thu Jan 20th 2005 at 7:02pm
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Yeah, but I think the biggest problem is that the areaportal itself is
just sitting in the middle of the hallway not resting in the door frame.
First try it without the areaportal in there and see if the map is leaking. If it is, you know thats the problem.
Re: areaportal mayhem
Posted by RadiKal on
Thu Jan 20th 2005 at 9:50pm
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Well, the first two pictures were of the first compile where the areaportals were in the doors. The third was where i got frustrated with the areaportals being in the doorways and just tried a more simple example with the areaportal just in the hallway. The map doesn't leak I think. I still have that contents_solid problem but it compiles fine with it, doesn't show **leaked**, and doesn't create a pointfile.
Re: areaportal mayhem
Posted by RadiKal on
Thu Jan 20th 2005 at 11:49pm
Posted
2005-01-20 11:49pm
RadiKal
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ahh...i'm so foolish... the problem was the one part of one of the walls turned out to be tied to a func_detail, so it was leaking through there. Just moved to world and it seals it off just fine! thanks for the help though :biggrin:
Re: areaportal mayhem
Posted by DrGlass on
Fri Jan 21st 2005 at 12:02am
Posted
2005-01-21 12:02am
DrGlass
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the contents_solid means you have a leak. take out the
areaportals and see if you get the same problem, if you do run your
pointfile and see where theleak it.
Re: areaportal mayhem
Posted by DrGlass on
Fri Jan 21st 2005 at 2:17am
DrGlass
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no, you must have a leak. I dont know of any other reson for that problem