Re: button problems
Posted by Tracer Bullet on
Sat Jan 22nd 2005 at 7:34am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
You ought to make these two seperate questions. I will answer the first one, as it is the most clearly stated.
You need a func_rot_button or func_button_rot or whatever they are called. It workes exactly the same way as a func_button except that it rotates about a specified axis by a specified angle. I havn't used one in source yet, so you'll have to figure out the rest. Of course, this entity may not even exist in the source engine.