Re: hidden wall not working!
Posted by Tracer Bullet on
Sat Jan 22nd 2005 at 5:31pm
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
You want the door to open and then stay open, correct?
To do this, what you need is to set the "initial speed" of the train to 0. This way it will start unmoving. Now set only the flag on the LAST path_track to "disable train". You may also need to set the "new train speed" on the first path_track to 0. Now, hopefully when you fire the "start forward" input, your wall will move as you want it to, and stop.
Re: hidden wall not working!
Posted by kdhunt2000 on
Sat Jan 22nd 2005 at 6:42pm
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Dec 19th 2004
Location: USA
thx but I want it to open get to the end, stay there a while then close by itself, sorry I wasnt clear in my topic
Re: hidden wall not working!
Posted by Tracer Bullet on
Sat Jan 22nd 2005 at 7:45pm
2271 posts
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Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
In that case you can set a delayed out put that simply re-enables the train. You could use the path_track outputs and say:
FireOnPass >> Enable; Delay=5
Something like that.