hidden wall not working!

hidden wall not working!

Re: hidden wall not working! Posted by kdhunt2000 on Sat Jan 22nd 2005 at 7:39am
kdhunt2000
98 posts
Posted 2005-01-22 7:39am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
this is the end from a different topic:

http://www.snarkpit.com/forums.php?forum=6&topic=3899&2

secondly the button is supposed to move a wall backwards and then to the side (like a hidden entrance). I made the wall a tracktrain and set its first point to where I wnated it to the start. When I made the first point_track, I flagged the disable train. Then I made its second point and its third. so its movement is supposed to be like this:

then here and back here first

________________________________WALL____________

edit : it wont let me illustrate it correctly but the here first is suposed to be directly above the wall not to the left and above it...

so on my last point_track I selected the reverse branch flag. The only problem is, when it spawns it automatically starts moving even tho I thought it was supposed to be disabled. And then it gets into a never ending loop between the third point and the second. Plz help me:

User posted image
Re: hidden wall not working! Posted by Tracer Bullet on Sat Jan 22nd 2005 at 5:31pm
Tracer Bullet
2271 posts
Posted 2005-01-22 5:31pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
You want the door to open and then stay open, correct?

To do this, what you need is to set the "initial speed" of the train to 0. This way it will start unmoving. Now set only the flag on the LAST path_track to "disable train". You may also need to set the "new train speed" on the first path_track to 0. Now, hopefully when you fire the "start forward" input, your wall will move as you want it to, and stop.
Re: hidden wall not working! Posted by kdhunt2000 on Sat Jan 22nd 2005 at 6:42pm
kdhunt2000
98 posts
Posted 2005-01-22 6:42pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
thx but I want it to open get to the end, stay there a while then close by itself, sorry I wasnt clear in my topic
Re: hidden wall not working! Posted by Tracer Bullet on Sat Jan 22nd 2005 at 7:45pm
Tracer Bullet
2271 posts
Posted 2005-01-22 7:45pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
In that case you can set a delayed out put that simply re-enables the train. You could use the path_track outputs and say:

FireOnPass >> Enable; Delay=5

Something like that.
Re: hidden wall not working! Posted by kdhunt2000 on Sat Jan 22nd 2005 at 7:57pm
kdhunt2000
98 posts
Posted 2005-01-22 7:57pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
OH ok, thx

lemme try!