To the first man who posts and provides support for an easy-to-use, working, automatic VGUI for converting .wad files into working HL2 textures
in one step, I will provide my services as a texture slave for life. I'll even write it in my custom title.
I have followed all tutorials, tried all methods, the whole nine yards, and I still cannot understand how to get a single texture to show up in Hammer and in game. Furthermore, it is beyond me as to how nobody has yet invented some program to simplify the process. Please don't tell me to use vtex or xwad, I hate them. Only after a period of days was I able to figure out how to use xwad, and even after my first successful conversion I apparently still had a long way to go before I could use my own damn textures.
I just want a damn VGUI that allows me to put in a .wad, click a button, have all the conversions and file moving and whatever done for me, and be able to see my textures in Hammer/ingame in the mod of my choosing immediately afterwards.
It may be a stupid request, and I have no doubt that I could eventually figure out how to convert textures through the method that's already there, but just bear with me. The reward is more than worth it.
For those unfamiliar with my texturing accomplishments, I have been texturing for four years, been on five mod teams over three games, and done innumerable texture requests in varied styles for several people. I can work with any material except for tile floors, which are the bane of my existence, and outdoor/terrain textures are very much my specialty.
Here are some samples for your viewing pleasure (monstrous file sizes, you've been warned):
http://www.snarkpit.com/pits/cassius/sample/
Also, see the map
Fool's Paradise on my profile for a look at my textures in action.
Get coding, chaps.