Re: Vertex un-alignment
Posted by Scottie0303 on
Thu Jan 27th 2005 at 8:20am
1 post
0 snarkmarks
Registered:
Jan 25th 2005
I don't know if this has been asked, most likely has, but I have been searching for ages on this forum and still can't find it...
So anyway...
I am making a map, it has a dome in it. At first I cut a sphere in half and hollowed it out, but some of the walls would go away after I saved it. So I made the dome myself.
So I use the vertex tool, too line up all the sides, so there will be no gaps in the walls of the dome. Then I save it. Then once I load the map up, some of the wall un-aligns theirself, so I try to align it again, then save it, same thing happens.
Re: Vertex un-alignment
Posted by Corona on
Thu Jan 27th 2005 at 9:50am
43 posts
4 snarkmarks
Registered:
Aug 31st 2003
Location: Holland
When vertex manipulating stuff, be sure not to create invalid brushes.
Try checking your compile log and Hammer problem finder to see if you have invalid brushes.
Otherwise, some screenies whould help.
Re: Vertex un-alignment
Posted by keved on
Thu Jan 27th 2005 at 4:19pm
252 posts
515 snarkmarks
Registered:
Jan 21st 2005
Occupation: Games designer, Rockstar Leeds
Location: Leeds, UK
I had this problem myself a few weeks ago. The brushes ARE valid according to Hammer and will compile ok, but when the vmf is saved and reloaded one or more verts have slightly moved position. This continually happens; fix it, save, reload, and it's decided to move the vert again out of position.
The only solution I found was to delete the problem brush and remake it with 2 simpler brushes (i.e. the old HL1 method of creating terrain with back-to-back wedge/pyramid brushes).
Re: Vertex un-alignment
Posted by Leperous on
Thu Jan 27th 2005 at 4:49pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
I'm guessing it's something to do with Hammer's "solid checking" algorithm being a bit sloppy when you load maps :/