Re: To Many Lights
Posted by Haze on
Thu Jan 27th 2005 at 6:53pm
Haze
member
118 posts
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Registered:
Jan 24th 2005
Occupation: Game Designer
Location: Frozen Wolf Limited
Hi all,
I have been working on a map with lots of lights. What I have is multipull lights in the same room. The lights I have work fine, however when I try to add them to a switch by giving them names they give a 'to many light faces' warning.
I know about lights and what this meens however I have a problem with it.
I want the lights to be triggered, I have a working switch that controls all of the lights, however it gives the warning whem I try to compile.
I have tried lowering the lights but they do not give of anything near as good effect as with all of them.
Is there anyway to add a triger that controls all the lights instead of doing each one seperatly with a name and outgoing from the main switch.
Also, if I keep the map with the current ammount of lights and with the errors showing up I have found that it still works once compiled.
Since it works, are the error messages important anough or should I change the lights. And since it still works with the warning messages on do they give you any drawbacks? Slower frame rate, etc. - There must be a reson for them even though the map works with them on.
Any help or information would be apreachiated.
Re: To Many Lights
Posted by French Toast on
Thu Jan 27th 2005 at 6:56pm
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Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Well I say that if when you play your fps isn't low, then just go for it, or decide which ones aren't as important and delete one or two
Re: To Many Lights
Posted by Haze on
Thu Jan 27th 2005 at 7:46pm
Haze
member
118 posts
42 snarkmarks
Registered:
Jan 24th 2005
Occupation: Game Designer
Location: Frozen Wolf Limited
Okay ill probably go for it, is there anyway of testing frame rate other than seeing it lag on the screen as you play xD
Re: To Many Lights
Posted by omegaslayer on
Thu Jan 27th 2005 at 7:52pm
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Is the warning like this: "Too many lights with different properties on
the same surface" (cant have more than ?3? different lights on one
surface) ? This means what it says, but you have to realize that the
different properties are the names. Delete them all then create one
light entity and clone that through out to make sure all are the same,
then give them all the same name, and trigger them as a hole, rather
separately.
Re: To Many Lights
Posted by Haze on
Sat Jan 29th 2005 at 1:23pm
Haze
member
118 posts
42 snarkmarks
Registered:
Jan 24th 2005
Occupation: Game Designer
Location: Frozen Wolf Limited
no its not that, just to many light faces