Re: "Scripted Lighting" How do i...
Posted by diablobasher on
Thu Jan 27th 2005 at 10:52pm
Posted
2005-01-27 10:52pm
143 posts
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Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
Hi, i was fiddling with triggers and lighting. I need to change the Appearance of a light when the player steps through the trigger (in case you didnt guess, this is for single play) But instead of toggling, or killing it, i need it to fade, flicker for a few seconds, then come back on. A bit like the lights in F.E.A.R, with the office and the spooky figure, you can see it at Gamespot somewhere if youve not seen it.
Any ideas, does anyone know if this can be done via outputs ect?
Thanks
Re: "Scripted Lighting" How do i...
Posted by DrGlass on
Thu Jan 27th 2005 at 11:08pm
Posted
2005-01-27 11:08pm
DrGlass
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Occupation: 2D/3D digital artist
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With the new input output system I think that you can use a
trigger_once to change specific entitiy properties. You can even
trigger a logic_relay to set off several outputs at diffrent times.
Re: "Scripted Lighting" How do i...
Posted by Bobv on
Thu Jan 27th 2005 at 11:12pm
Posted
2005-01-27 11:12pm
Bobv
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this is kinda a cheap way to do it - but could you turn off your
current light, and at the same time turn on an identical light in the
same place - except this second one is flickering... then turn it off
and turn normal back on... i dont know, just a thought....
Re: "Scripted Lighting" How do i...
Posted by diablobasher on
Thu Jan 27th 2005 at 11:14pm
Posted
2005-01-27 11:14pm
143 posts
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Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
Yeah, thats what i was thinking Bob. DR.Glass, any clarification on what you mean? i mean, i understand, but i dont understand how its done, any ideas?
Re: "Scripted Lighting" How do i...
Posted by DrGlass on
Fri Jan 28th 2005 at 12:07am
Posted
2005-01-28 12:07am
DrGlass
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I've never done anything like this, but you shoud be able to make a
logic_relay set the output to somthing like: 'ontrigger' target
'light1' 'apperiance' then you should be able to set it to flicker.
You just have to experiment with the I/O system a bit to see if it works.